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General Tabletop Discussion
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What traits would your Ultimate Space Opera setting have?
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<blockquote data-quote="Teflon Billy" data-source="post: 2363137" data-attributes="member: 264"><p><strong>Technology </strong>that--while advanced--is not incomprehensible to the characters.</p><p></p><p>So the FTL drive can be worked on the way I (Teflon BillY) can work on the engine of car. Yes, there is some skill invoved, but not a variety of PhD equivalents as well as equipment that the human mond can't comprehend. <em>Grab you toolkit and get those shields the hell back up</em>! </p><p></p><p><strong>Weaponry</strong> that--while advanced--is neither foolproof due to high tech, nor unbelievably devastating. I want Pistols, Rilfles, Swords and Knives. I don't really care what they shoot or what they are made of, so long as they have "Sci-Fi" qualities to them (they shoot "Plasma Bolts" or "Focused Warp Field", or are made of "Deuterium" or "Monomolecular Tridium" or whatever. No "insta Kill" things, ad no "perfect defenses"</p><p></p><p><strong>Aliens</strong> that are basically understandable to the average player. Dog men, Alligator men, Green men, Half Plants...that kind of thing. Give them recognizable traits (The Alligator men are Greedy! The Dog Men are Loyal! ...whatever)</p><p></p><p><strong>Pirates</strong>. I kow it makes no sense in a Spacefaring game. Tough. You asked and I want them in there.</p><p></p><p><strong>Robots</strong> who, for whatever reason, are <em>not </em>better than Bio lief forms at things. Nothing worse than the PC's constantly picking up "Robot Gunners" for their ships and suchlike.</p><p></p><p><strong>No computers</strong>. Nothing gets rid of the need for PC interactions with NPC's faster than easily avaialble computers to efficiently handle everything.</p><p></p><p><strong>Tons and tons of quirky and interesting locations</strong>. Every planet better be wierd and cool. If there is more than one "Generic Space Mall"-type place, I think the settin is failure.</p></blockquote><p></p>
[QUOTE="Teflon Billy, post: 2363137, member: 264"] [B]Technology [/B]that--while advanced--is not incomprehensible to the characters. So the FTL drive can be worked on the way I (Teflon BillY) can work on the engine of car. Yes, there is some skill invoved, but not a variety of PhD equivalents as well as equipment that the human mond can't comprehend. [I]Grab you toolkit and get those shields the hell back up[/I]! [b]Weaponry[/b] that--while advanced--is neither foolproof due to high tech, nor unbelievably devastating. I want Pistols, Rilfles, Swords and Knives. I don't really care what they shoot or what they are made of, so long as they have "Sci-Fi" qualities to them (they shoot "Plasma Bolts" or "Focused Warp Field", or are made of "Deuterium" or "Monomolecular Tridium" or whatever. No "insta Kill" things, ad no "perfect defenses" [b]Aliens[/b] that are basically understandable to the average player. Dog men, Alligator men, Green men, Half Plants...that kind of thing. Give them recognizable traits (The Alligator men are Greedy! The Dog Men are Loyal! ...whatever) [b]Pirates[/b]. I kow it makes no sense in a Spacefaring game. Tough. You asked and I want them in there. [b]Robots[/b] who, for whatever reason, are [I]not [/I]better than Bio lief forms at things. Nothing worse than the PC's constantly picking up "Robot Gunners" for their ships and suchlike. [b]No computers[/b]. Nothing gets rid of the need for PC interactions with NPC's faster than easily avaialble computers to efficiently handle everything. [b]Tons and tons of quirky and interesting locations[/b]. Every planet better be wierd and cool. If there is more than one "Generic Space Mall"-type place, I think the settin is failure. [/QUOTE]
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What traits would your Ultimate Space Opera setting have?
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