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<blockquote data-quote="Umbran" data-source="post: 78453" data-attributes="member: 177"><p>Let's also note a couple of mitigating factors...</p><p></p><p>It's an EL 10 encounter, but the highest level NPC is 6th. Unless you're really trying to push your PCs to the limit, that probably means that the NPCs are all lower level than the PCs, so most of their arms and armor will be of lower quality than what the PCs already have. The PCs will want to sell most of it, rather than keep it.</p><p></p><p>Much of the treasure will be in consumables - potions and scrolls - and should get used up in a fight.</p><p> </p><p>The NPCs have roughly 24,000 gp worth of gear (items "bought" at standard sale prices). Since used gear sells for half market price, for that translates into only 12,000 gp of effective treasure.</p><p></p><p>The DM is within his rights to say that without some appropriate skill for appraising, the PCs may not recognize the full value of many items (is that normal or masterwork armor?) They may leave some pricey things behind, or get rooked in trying to fence the stuff.</p><p></p><p>Much of it may be heavy items - armor and weapons. Can the PCs carry it all away?</p><p></p><p>Is there a market for all of it? If an item is extremely common, or unused in the local economy, then you can't sell it for much. Do folk in a small town need 6 suits of chainmail? Will they buy the extra potions?</p><p></p><p>All in all, it's pretty easy to control the actual amount of useful value the PCs get out of such an encounter.</p></blockquote><p></p>
[QUOTE="Umbran, post: 78453, member: 177"] Let's also note a couple of mitigating factors... It's an EL 10 encounter, but the highest level NPC is 6th. Unless you're really trying to push your PCs to the limit, that probably means that the NPCs are all lower level than the PCs, so most of their arms and armor will be of lower quality than what the PCs already have. The PCs will want to sell most of it, rather than keep it. Much of the treasure will be in consumables - potions and scrolls - and should get used up in a fight. The NPCs have roughly 24,000 gp worth of gear (items "bought" at standard sale prices). Since used gear sells for half market price, for that translates into only 12,000 gp of effective treasure. The DM is within his rights to say that without some appropriate skill for appraising, the PCs may not recognize the full value of many items (is that normal or masterwork armor?) They may leave some pricey things behind, or get rooked in trying to fence the stuff. Much of it may be heavy items - armor and weapons. Can the PCs carry it all away? Is there a market for all of it? If an item is extremely common, or unused in the local economy, then you can't sell it for much. Do folk in a small town need 6 suits of chainmail? Will they buy the extra potions? All in all, it's pretty easy to control the actual amount of useful value the PCs get out of such an encounter. [/QUOTE]
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