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General Tabletop Discussion
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+What Tricks and Shortcuts Do You Use To Make Monsters and other Hazards More Challenging?
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<blockquote data-quote="Ruin Explorer" data-source="post: 8640578" data-attributes="member: 18"><p>I haven't had to change numbers much or anything, but I've been avoiding situations where the PCs simply get the drop on foes.</p><p></p><p>In most adventures, enemies seem to do a lot of sitting in rooms until needed or patrolling predictable patterns. This is deeply traditional to D&D, and particularly in editions other than 4E, it gives the PCs are sizeable advantage in that they can prepare for the fight, come up with tactics, then do the fight. Some people really love that, and I think it is fun, <em>some of the time</em>.</p><p></p><p>But what I've found tends to make things a bit more engaging/challenging is if you have more aggressive enemies, who may well be trying to hunt the PCs down, and I'm not talking the kind of who mysteriously appear when the party rests or whatever (I feel like D&D handles that sort of thing so poorly it's just not very interesting), but who are looking for the PCs (or someone like them) and attack on sight. You can also get a similar effect by dumping the PCs into encounters they haven't been able to prepare for (i.e. there's a long liftshaft, and at the bottom are some enemies, who may well be shocked to see the PCs there but the PCs won't be exactly ready for them either).</p><p></p><p>Just generally keeping the PCs on the back foot a bit can make things significantly more challenging in 5E.</p><p></p><p>(Notably in 4E this kind of didn't matter either way - you couldn't gain as much advantage by preparing, but you weren't backfooted as hard by not preparing - and that's when I started doing this, and then realized it actually worked in 5E too.)</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8640578, member: 18"] I haven't had to change numbers much or anything, but I've been avoiding situations where the PCs simply get the drop on foes. In most adventures, enemies seem to do a lot of sitting in rooms until needed or patrolling predictable patterns. This is deeply traditional to D&D, and particularly in editions other than 4E, it gives the PCs are sizeable advantage in that they can prepare for the fight, come up with tactics, then do the fight. Some people really love that, and I think it is fun, [I]some of the time[/I]. But what I've found tends to make things a bit more engaging/challenging is if you have more aggressive enemies, who may well be trying to hunt the PCs down, and I'm not talking the kind of who mysteriously appear when the party rests or whatever (I feel like D&D handles that sort of thing so poorly it's just not very interesting), but who are looking for the PCs (or someone like them) and attack on sight. You can also get a similar effect by dumping the PCs into encounters they haven't been able to prepare for (i.e. there's a long liftshaft, and at the bottom are some enemies, who may well be shocked to see the PCs there but the PCs won't be exactly ready for them either). Just generally keeping the PCs on the back foot a bit can make things significantly more challenging in 5E. (Notably in 4E this kind of didn't matter either way - you couldn't gain as much advantage by preparing, but you weren't backfooted as hard by not preparing - and that's when I started doing this, and then realized it actually worked in 5E too.) [/QUOTE]
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+What Tricks and Shortcuts Do You Use To Make Monsters and other Hazards More Challenging?
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