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What TTRPG Defied Your Expectations (in a good way)?
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<blockquote data-quote="Reynard" data-source="post: 9158902" data-attributes="member: 467"><p>Sometimes we see a game and don't think much of its potential. maybe it is a licensed game that appears to have been connected to the wrong system. Maybe it is just a weird genre choice. Maybe it just has bad production values or an art style that turns you off. Or maybe you just dismiss it for no good reason at all.</p><p></p><p>But then you get a chance to play it or read through it and it changes your mind. Despite your initial reservations, you end up really liking it. It defied your expectations, in a good way.</p><p></p><p>This thread is about those games.</p><p></p><p>One big one for me was d20 Modern. I liked 3E fine but I was highly skeptical that the D&D chassis could do any sort of decent modern gaming, especially sicne I had played plenty of other games that could (particularly "generic" games like Hero or GURPS). But I ended up really liking the way d20 Modern was designed -- I like the base classes in particular -- and thought the aesthetics of the settings associated with it were really great. These days d20 is a little heavier and more fiddly than I would like to deal with, but I think d20 Modern largely holds up and with a few tweaks to bring it in line with some of the d20 design advances since then, it could still be viable.</p></blockquote><p></p>
[QUOTE="Reynard, post: 9158902, member: 467"] Sometimes we see a game and don't think much of its potential. maybe it is a licensed game that appears to have been connected to the wrong system. Maybe it is just a weird genre choice. Maybe it just has bad production values or an art style that turns you off. Or maybe you just dismiss it for no good reason at all. But then you get a chance to play it or read through it and it changes your mind. Despite your initial reservations, you end up really liking it. It defied your expectations, in a good way. This thread is about those games. One big one for me was d20 Modern. I liked 3E fine but I was highly skeptical that the D&D chassis could do any sort of decent modern gaming, especially sicne I had played plenty of other games that could (particularly "generic" games like Hero or GURPS). But I ended up really liking the way d20 Modern was designed -- I like the base classes in particular -- and thought the aesthetics of the settings associated with it were really great. These days d20 is a little heavier and more fiddly than I would like to deal with, but I think d20 Modern largely holds up and with a few tweaks to bring it in line with some of the d20 design advances since then, it could still be viable. [/QUOTE]
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