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*TTRPGs General
What TTRPG Is Perfect and Complete In One Volume?
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<blockquote data-quote="Aldarc" data-source="post: 9536370" data-attributes="member: 5142"><p><strong>Dragonbane Starter Set: </strong>even if it was the core book, it would be nearly perfect. It's major weakness is organization of the books.</p><p></p><p><strong>Blades in the Dark: </strong>it has a news update, but you could run the original with just that book alone.</p><p></p><p><strong>Fantasy AGE 2e Corebook: </strong>it helps that it is something of an accumulation of lessons learned from Dragon Age Roleplaying Game, Fantasy AGE 1e, Modern AGE, Blue Rose AGE, and other supplements.</p><p></p><p><strong>Worlds/Stars Without Number: </strong>You have the book. You get rules and alternate rules. You get setting. You get rules and advice for making your own setting and running the game. You don't need any supplements for the game.</p><p></p><p><strong>Numenera 1e Core Rulebook:</strong> Although it has a lot of splatbooks for player options and setting material, the core rulebook has everything that you need to run games in the Ninth World. The second edition splits the game into two books, which is why I don't mention that one.</p><p></p><p><strong><u>Honorable Mentions </u></strong></p><p><strong></strong></p><p><strong>Fabula Ultima: </strong>By the criteria, I think that it really helps to run the starter adventure Press Start, which is not included. But it's also not generally a system that uses pre-written adventures. Press Start is more of a rules tutorial. I also think that it could use a larger bestiary, even if it includes rules for creating your own enemies.</p><p></p><p><strong>Stonetop:</strong> It doesn't qualify since it will be released as two volumes, since the first book are focused on the rules and the second on the setting but that is all you could need for running the game.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 9536370, member: 5142"] [B]Dragonbane Starter Set: [/B]even if it was the core book, it would be nearly perfect. It's major weakness is organization of the books. [B]Blades in the Dark: [/B]it has a news update, but you could run the original with just that book alone. [B]Fantasy AGE 2e Corebook: [/B]it helps that it is something of an accumulation of lessons learned from Dragon Age Roleplaying Game, Fantasy AGE 1e, Modern AGE, Blue Rose AGE, and other supplements. [B]Worlds/Stars Without Number: [/B]You have the book. You get rules and alternate rules. You get setting. You get rules and advice for making your own setting and running the game. You don't need any supplements for the game. [B]Numenera 1e Core Rulebook:[/B] Although it has a lot of splatbooks for player options and setting material, the core rulebook has everything that you need to run games in the Ninth World. The second edition splits the game into two books, which is why I don't mention that one. [B][U]Honorable Mentions [/U] Fabula Ultima: [/B]By the criteria, I think that it really helps to run the starter adventure Press Start, which is not included. But it's also not generally a system that uses pre-written adventures. Press Start is more of a rules tutorial. I also think that it could use a larger bestiary, even if it includes rules for creating your own enemies. [B]Stonetop:[/B] It doesn't qualify since it will be released as two volumes, since the first book are focused on the rules and the second on the setting but that is all you could need for running the game. [/QUOTE]
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