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*TTRPGs General
What TTRPG Is Perfect and Complete In One Volume?
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<blockquote data-quote="J.Quondam" data-source="post: 9543798" data-attributes="member: 7030100"><p>(edit: oops, i didn't see that you just forked off a new thread about this, apologies!)</p><p></p><p>I imagine it should be as complete as it needs to be in order to be played appropriately to its genre in the way intended by the designers.</p><p>For a D&Desque game, the expectation is to be slaying monsters, so it makes sense to include a ready-to-go bestiary of whatever monsters are iconic to the game's genre. In other games (eg, cosmic horror genre), the monsters are often meant to be unique, so monster-building rules are the way to go, with maybe a few examples to guide the GM.</p><p></p><p>In The Traveller Book, on the other hand, the game isn't really "about" monsters. But exploration and survival is a key part of the genre, so the base game includes rules to quickly generate entire planets and their alien lifeforms as needed.</p><p></p><p>And of course, plenty of RPGs don't even involve monsters at all, so those games wouldn't include bestiaries. Instead, they give rules and examples for creating whatever obstacles are appropriate to the game. Someone mentioned Pasion de las Pasiones upthread. It's a RPG about Latin American telenovelas, so its rules offer a variety of stereotypical character archetypes and examples expected in soap operas. Similarly, Prince Valiant is mostly about knights and damsels in distress, so those rules focus on those types of human characters in those kinds of stories. However, those same rules can also be applied to build a troll or dragon if the GM wants to do that.</p></blockquote><p></p>
[QUOTE="J.Quondam, post: 9543798, member: 7030100"] (edit: oops, i didn't see that you just forked off a new thread about this, apologies!) I imagine it should be as complete as it needs to be in order to be played appropriately to its genre in the way intended by the designers. For a D&Desque game, the expectation is to be slaying monsters, so it makes sense to include a ready-to-go bestiary of whatever monsters are iconic to the game's genre. In other games (eg, cosmic horror genre), the monsters are often meant to be unique, so monster-building rules are the way to go, with maybe a few examples to guide the GM. In The Traveller Book, on the other hand, the game isn't really "about" monsters. But exploration and survival is a key part of the genre, so the base game includes rules to quickly generate entire planets and their alien lifeforms as needed. And of course, plenty of RPGs don't even involve monsters at all, so those games wouldn't include bestiaries. Instead, they give rules and examples for creating whatever obstacles are appropriate to the game. Someone mentioned Pasion de las Pasiones upthread. It's a RPG about Latin American telenovelas, so its rules offer a variety of stereotypical character archetypes and examples expected in soap operas. Similarly, Prince Valiant is mostly about knights and damsels in distress, so those rules focus on those types of human characters in those kinds of stories. However, those same rules can also be applied to build a troll or dragon if the GM wants to do that. [/QUOTE]
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What TTRPG Is Perfect and Complete In One Volume?
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