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General Tabletop Discussion
*TTRPGs General
What TTRPGs Excel At Not Having Combat?
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<blockquote data-quote="overgeeked" data-source="post: 9789433" data-attributes="member: 86653"><p>Definitely recommend Call of Cthulhu.</p><p></p><p>There are lots of great horror-mystery scenarios out there, but they do often involve combat. Nowhere near the amount of combat you'd find in a D&D module...mostly. But after a few sessions of tracking down clues, research at the library, and trips to the sanitarium to chat with people who know too much, shotgunning some cultists can be a welcome change of pace.</p><p></p><p>You can remove the combat from the scenarios yourself, with varying levels of difficulty, or run a homebrew mystery. With the advice in the 7E Keeper Rulebook (the core and only book you need), advice like the <a href="https://thealexandrian.net/wordpress/1118/roleplaying-games/three-clue-rule" target="_blank">three-clue rule</a>, and <a href="https://thealexandrian.net/wordpress/7949/roleplaying-games/node-based-scenario-design-part-1-the-plotted-approach" target="_blank">node-based design</a>, it should be fairly easy to do for anyone with experience running games.</p><p></p><p><a href="https://www.youtube.com/c/SethSkorkowskyAuthor/videos" target="_blank">Seth Skorkowsky’s YouTube channel</a> is filled with reviews of scenarios and advice on running various games and genres, including Call of Cthulhu, mysteries, and horror.</p><p></p><p><a href="https://www.drivethrurpg.com/en/product/128304/call-of-cthulhu-7th-edition-quick-start-rules?filters=0_2110_0_0_0" target="_blank">The Quick Start Rules are free on DriveThru</a>.</p><p></p><p>ETA: Why not? Since I'm grabbing useful links might as well make another general thread for Call of Cthulhu. </p><p></p><p>[EMBED content="thread-715981"]https://www.enworld.org/threads/call-of-cthulhu-general-thread.715981/[/EMBED]</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9789433, member: 86653"] Definitely recommend Call of Cthulhu. There are lots of great horror-mystery scenarios out there, but they do often involve combat. Nowhere near the amount of combat you'd find in a D&D module...mostly. But after a few sessions of tracking down clues, research at the library, and trips to the sanitarium to chat with people who know too much, shotgunning some cultists can be a welcome change of pace. You can remove the combat from the scenarios yourself, with varying levels of difficulty, or run a homebrew mystery. With the advice in the 7E Keeper Rulebook (the core and only book you need), advice like the [URL='https://thealexandrian.net/wordpress/1118/roleplaying-games/three-clue-rule']three-clue rule[/URL], and [URL='https://thealexandrian.net/wordpress/7949/roleplaying-games/node-based-scenario-design-part-1-the-plotted-approach']node-based design[/URL], it should be fairly easy to do for anyone with experience running games. [URL='https://www.youtube.com/c/SethSkorkowskyAuthor/videos']Seth Skorkowsky’s YouTube channel[/URL] is filled with reviews of scenarios and advice on running various games and genres, including Call of Cthulhu, mysteries, and horror. [URL='https://www.drivethrurpg.com/en/product/128304/call-of-cthulhu-7th-edition-quick-start-rules?filters=0_2110_0_0_0']The Quick Start Rules are free on DriveThru[/URL]. ETA: Why not? Since I'm grabbing useful links might as well make another general thread for Call of Cthulhu. [EMBED content="thread-715981"]https://www.enworld.org/threads/call-of-cthulhu-general-thread.715981/[/EMBED] [/QUOTE]
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