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*TTRPGs General
What TTRPGs Excel At Not Having Combat?
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<blockquote data-quote="bsss" data-source="post: 9789559" data-attributes="member: 7054302"><p>Still lots of good pulls in the thread for this. To put a word in for Cypher System again, they semi-recently put out a post-apocalypse genre book, Rust and Redemption, which is a bunch of rules and a proto-setting for survival, scavenging, things like that (and mutants and other combatants). Ignoring the rules that matter more for combat, you make the game about surviving mentally and physically --- living --- in the world, and you're off to the races.</p><p></p><p>The thing about CS is you can port basically any idea to the framework, as it comes down to: what things [via skills and abilities and pool sizes] are the PCs good at, and how difficult [via GM ruling] is whatever they are trying to do? You could put a lawyer drama in CS, just focus the characters on library use, persuasion, of course law, etc., and make the tasks arguing in court, finding prior precedent-making decisions, persuading judges, making good rapport with detectives, etc., and the stakes are the overall state of justice in the city plus their personal satisfaction. That kind of thing. Heck, a Punch and Judy show would probably be doable, the game is a framework for telling the story you want.</p><p></p><p>This sounds like a "just DIY it, easy" punt, but CS is pretty powerful and flexible.</p></blockquote><p></p>
[QUOTE="bsss, post: 9789559, member: 7054302"] Still lots of good pulls in the thread for this. To put a word in for Cypher System again, they semi-recently put out a post-apocalypse genre book, Rust and Redemption, which is a bunch of rules and a proto-setting for survival, scavenging, things like that (and mutants and other combatants). Ignoring the rules that matter more for combat, you make the game about surviving mentally and physically --- living --- in the world, and you're off to the races. The thing about CS is you can port basically any idea to the framework, as it comes down to: what things [via skills and abilities and pool sizes] are the PCs good at, and how difficult [via GM ruling] is whatever they are trying to do? You could put a lawyer drama in CS, just focus the characters on library use, persuasion, of course law, etc., and make the tasks arguing in court, finding prior precedent-making decisions, persuading judges, making good rapport with detectives, etc., and the stakes are the overall state of justice in the city plus their personal satisfaction. That kind of thing. Heck, a Punch and Judy show would probably be doable, the game is a framework for telling the story you want. This sounds like a "just DIY it, easy" punt, but CS is pretty powerful and flexible. [/QUOTE]
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