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General Tabletop Discussion
*TTRPGs General
What TTRPGs Excel At Not Having Combat?
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<blockquote data-quote="bsss" data-source="post: 9789803" data-attributes="member: 7054302"><p>So, continuing this riff, there's "Fiasco: Transatlantic", a playset for Fiasco. (I have not played this particular playset product, just found it on DTRPG.) To play, you roll a bunch of d6s, identify characters and why they're on the ship, and how they're interconnected. The dice guide your storytelling but don't define it --- that's all up the table and aided by the playset. Then you use those dice in the same manner to tell the story of the scenes in Act One, where the characters are introduced, intrigue and tension gets set up, etc.. The playset helps come up with stuff in a Titanic theme. Then, in the system, you reach the Tilt, where, essentially, chaos intrudes on the story. Plans go south. The jewels aren't where they're supposed to be. (The ship hits an iceberg.) Act Two, use the rest of the dice on more scenes where everything goes to naughty word, but maybe some characters come out alive (if not better off) in the Aftermath. There's your Titanic story.</p><p></p><p>I played Stealing Stories For the Devil for the first time a couple weeks ago, and that was a blast. If the above sounds cool but you want a bit more "trad" experience, SSFtD is more character action-driven, but you get to emerge the story off the cuff in a really cool way.</p></blockquote><p></p>
[QUOTE="bsss, post: 9789803, member: 7054302"] So, continuing this riff, there's "Fiasco: Transatlantic", a playset for Fiasco. (I have not played this particular playset product, just found it on DTRPG.) To play, you roll a bunch of d6s, identify characters and why they're on the ship, and how they're interconnected. The dice guide your storytelling but don't define it --- that's all up the table and aided by the playset. Then you use those dice in the same manner to tell the story of the scenes in Act One, where the characters are introduced, intrigue and tension gets set up, etc.. The playset helps come up with stuff in a Titanic theme. Then, in the system, you reach the Tilt, where, essentially, chaos intrudes on the story. Plans go south. The jewels aren't where they're supposed to be. (The ship hits an iceberg.) Act Two, use the rest of the dice on more scenes where everything goes to naughty word, but maybe some characters come out alive (if not better off) in the Aftermath. There's your Titanic story. I played Stealing Stories For the Devil for the first time a couple weeks ago, and that was a blast. If the above sounds cool but you want a bit more "trad" experience, SSFtD is more character action-driven, but you get to emerge the story off the cuff in a really cool way. [/QUOTE]
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