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General Tabletop Discussion
*TTRPGs General
What TTRPGs Excel At Not Having Combat?
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<blockquote data-quote="TheSword" data-source="post: 9790069" data-attributes="member: 6879661"><p>That’s a bit rude. Why would you be baffled when I have just given you a full eight reasons why WFRP 4e excels as a game without combat. Maybe you aren’t familiar with the system.</p><p></p><p>If you watch streaming games of WFRP such a Lawhammer or Garblag Games you will see several sessions go without combat. Instead they rely on politics, mystery, and intrigue for challenges. If you want more examples you could also check out the adventures Heart of Glass, A Night at the Opera, Nastasia’s Wedding, Eye for an Eye, The Blessings that Drew Blood, and the classics Shadows over Bogenhafen and Power Behind the Throne. This isn’t some niche indie game with a limited lifespan some of these adventures have lasted decades and been reprinted several times because of the quality.</p><p></p><p>The last in particular is famous for being 152 pages of adventure without a single necessary combat. So much so that for the reprint they tacked a few optional ones on just for the folks that did want to swing a sword because it was so intrigue heavy. Just to put it in perspective a nefarious force is trying to take over a mighty city state by manipulating the rulers’s two courtiers with various plots during a week long carnival.</p><p></p><p>This isn’t rare. I’m currently playing through Empire in Ruins the finale of the Enemy Within campaign and the party have spent the past four sessions, advising a lord, scoping out a potential groom for his daughter, attending a parade where they stopped a runaway tank, investigated a suspicious doctor, attended a wedding. In those eight hours of play there was one combat that lasted 2 rounds.</p><p></p><p>I’ll remind you, you didn’t say a game without combat at all, you said a game that didn’t focus on combat. WFRP is famous for being a game where folks will do anything to avoid getting in a fight. All the reasons I gave above explain why the game is very rich and detailed away from combat. The fact that it also does combat very well is kinda irrelevant.</p></blockquote><p></p>
[QUOTE="TheSword, post: 9790069, member: 6879661"] That’s a bit rude. Why would you be baffled when I have just given you a full eight reasons why WFRP 4e excels as a game without combat. Maybe you aren’t familiar with the system. If you watch streaming games of WFRP such a Lawhammer or Garblag Games you will see several sessions go without combat. Instead they rely on politics, mystery, and intrigue for challenges. If you want more examples you could also check out the adventures Heart of Glass, A Night at the Opera, Nastasia’s Wedding, Eye for an Eye, The Blessings that Drew Blood, and the classics Shadows over Bogenhafen and Power Behind the Throne. This isn’t some niche indie game with a limited lifespan some of these adventures have lasted decades and been reprinted several times because of the quality. The last in particular is famous for being 152 pages of adventure without a single necessary combat. So much so that for the reprint they tacked a few optional ones on just for the folks that did want to swing a sword because it was so intrigue heavy. Just to put it in perspective a nefarious force is trying to take over a mighty city state by manipulating the rulers’s two courtiers with various plots during a week long carnival. This isn’t rare. I’m currently playing through Empire in Ruins the finale of the Enemy Within campaign and the party have spent the past four sessions, advising a lord, scoping out a potential groom for his daughter, attending a parade where they stopped a runaway tank, investigated a suspicious doctor, attended a wedding. In those eight hours of play there was one combat that lasted 2 rounds. I’ll remind you, you didn’t say a game without combat at all, you said a game that didn’t focus on combat. WFRP is famous for being a game where folks will do anything to avoid getting in a fight. All the reasons I gave above explain why the game is very rich and detailed away from combat. The fact that it also does combat very well is kinda irrelevant. [/QUOTE]
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