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General Tabletop Discussion
*TTRPGs General
What TTRPGs Excel At Not Having Combat?
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<blockquote data-quote="Kannik" data-source="post: 9790100" data-attributes="member: 984"><p>-nods- I hear you on that -- it's one of the biggest hurdles to get into Cortex. Fortunately, as Parmandur mentioned, there are handful of official though unfortunately out of print Cortex games that showcase it's breadth, including Smallville, the superhero drama game where combat is not the expected course of play (despite involving superheroes). There's also a tonne of non-official settings put together by fans that really run the gamut that can be cribbed from.</p><p></p><p>And I'm totally down on selling you (and others!) on Cortex. I'll write more in detail later when I have more time, but my top three selling points would be a setup and resolution system that A) continually emphasizes both the personal aspects of a character as well as campaign themes, B) that seamlessly can handle things from individual tests to contests to grander challenges*, and C) at the table plays easy and smooth and there isn't a lot to learn to play. </p><p></p><p>(* As a bonus for your friend, one thing Cortex is not set up for in any way is for tactical combat. It can create flavourful, exciting, and adventurous combat scenes, but it isn't concerned with range or positioning or lots of different individual combat actions and abilities.)</p><p></p><p>I'll try to find time tonight to elaborate, if not, tomorrow afternoon. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Kannik, post: 9790100, member: 984"] -nods- I hear you on that -- it's one of the biggest hurdles to get into Cortex. Fortunately, as Parmandur mentioned, there are handful of official though unfortunately out of print Cortex games that showcase it's breadth, including Smallville, the superhero drama game where combat is not the expected course of play (despite involving superheroes). There's also a tonne of non-official settings put together by fans that really run the gamut that can be cribbed from. And I'm totally down on selling you (and others!) on Cortex. I'll write more in detail later when I have more time, but my top three selling points would be a setup and resolution system that A) continually emphasizes both the personal aspects of a character as well as campaign themes, B) that seamlessly can handle things from individual tests to contests to grander challenges*, and C) at the table plays easy and smooth and there isn't a lot to learn to play. (* As a bonus for your friend, one thing Cortex is not set up for in any way is for tactical combat. It can create flavourful, exciting, and adventurous combat scenes, but it isn't concerned with range or positioning or lots of different individual combat actions and abilities.) I'll try to find time tonight to elaborate, if not, tomorrow afternoon. :) [/QUOTE]
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