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What Tumble variant do you use?
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<blockquote data-quote="Murlynd's Spork" data-source="post: 225003" data-attributes="member: 5207"><p>Ok, just a variant rule thought thrown out here:</p><p></p><p>To tumble past an opponent a Tumble check is required of DC 15 + Hit Dice of creature.</p><p></p><p>To tumble through an occupied square would require a DC 20 + Hit Dice of creature.</p><p></p><p>A few examples:</p><p></p><p>1st level Fighter: DC 16 to tumble past</p><p>Average 1st level Rogue: tumble 6 (+3 rank, +3 Dex) so he gets a 50% chance to make it past.</p><p>Tumbling fool Rogue: tumble 10 (+4, +4 Dex, +2 Skill Focus) so he has a good chance to make it.</p><p></p><p>10th level fighter: DC 26 to tumble past</p><p>Average 10th level Rogue: tumble 15 (+9 rank, +4 Dex, +2 synergy) about a 50% chance.</p><p>Tumbling maniac Rogue: tumble 22 (+13 rank, +5 Dex, +2 Skill Focus, +2 synergy) Probably will make it but still a chance at failure.</p><p>5th level (TF) rogue: tumble 16(+8 rank, +4 Dex, +2 SF, +2 syn)</p><p>has a 50% chance</p><p>5th level average rogue: tumble 10(+5 rank, +3 Dex, +2 syn) can be done, but good chance of missing it.</p><p></p><p>It pretty much stays that way even at 20th level where a Rogue would need to make a DC 35 tumble check against a "Guy who has seen it all". Although the Skill mastery feat kinda offsets it. But someone who has spent such an enormous amount of their "resources" on tumbling would probably be able to do it all day long except against dragon who would just snicker at the idiot doing cartwheels and backflips in front of him.</p><p></p><p>You could also rule that if it's failed and an opponent successfully hits with an AoO, a Reflex save of DC 10+ damage done must be made or knocked prone (failed by more than 10) or just prevented from making it through (knocked back).</p><p></p><p>At any rate, it's something else to think about.</p></blockquote><p></p>
[QUOTE="Murlynd's Spork, post: 225003, member: 5207"] Ok, just a variant rule thought thrown out here: To tumble past an opponent a Tumble check is required of DC 15 + Hit Dice of creature. To tumble through an occupied square would require a DC 20 + Hit Dice of creature. A few examples: 1st level Fighter: DC 16 to tumble past Average 1st level Rogue: tumble 6 (+3 rank, +3 Dex) so he gets a 50% chance to make it past. Tumbling fool Rogue: tumble 10 (+4, +4 Dex, +2 Skill Focus) so he has a good chance to make it. 10th level fighter: DC 26 to tumble past Average 10th level Rogue: tumble 15 (+9 rank, +4 Dex, +2 synergy) about a 50% chance. Tumbling maniac Rogue: tumble 22 (+13 rank, +5 Dex, +2 Skill Focus, +2 synergy) Probably will make it but still a chance at failure. 5th level (TF) rogue: tumble 16(+8 rank, +4 Dex, +2 SF, +2 syn) has a 50% chance 5th level average rogue: tumble 10(+5 rank, +3 Dex, +2 syn) can be done, but good chance of missing it. It pretty much stays that way even at 20th level where a Rogue would need to make a DC 35 tumble check against a "Guy who has seen it all". Although the Skill mastery feat kinda offsets it. But someone who has spent such an enormous amount of their "resources" on tumbling would probably be able to do it all day long except against dragon who would just snicker at the idiot doing cartwheels and backflips in front of him. You could also rule that if it's failed and an opponent successfully hits with an AoO, a Reflex save of DC 10+ damage done must be made or knocked prone (failed by more than 10) or just prevented from making it through (knocked back). At any rate, it's something else to think about. [/QUOTE]
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What Tumble variant do you use?
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