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What turns you off in a purchased adventure?
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<blockquote data-quote="Gothmog" data-source="post: 1665856" data-attributes="member: 317"><p>If a module has any one of these, I won't consider it:</p><p></p><p>1. Railroading- give me a situation, locations, and NPC's but don't expect a linear course of events to occur. I'm smart enough to be able to follow the situation and come up with NPC reactions to events based upon their agendas. Expecting a certain course to be followed it just bad gaming to me.</p><p></p><p>2. Non-existant plot- Simply saying "the BBEG is trying to do X- go stop him", or "go get item A, from place B, and screw it into location C, while avoiding/stopping BBEG D" aren't plots, they are simple situations. I want a story with some meat to it, which means NPC backgrounds, motivations, and complex interactions and agendas.</p><p></p><p>3. Dungeon crawl- While these were fun back in the day for short periods, they are really tedious now. Again, these seem like the height of DM laziness- simply running room-by-room through a dungeon complex, slaying the inhabitants, taking their stuff, and reaping XP is DEADLY DULL. Thats not to say I don't use ruins or places for the PCs to explore, but I use them as more achaeological interests, or as a place where the PCs can acquire info about ancient mysteries or problems.</p><p></p><p>4. Stupid fantasy names. Like elves named Eladorian Moonshadow, or dwarves name Moradinson Axebreaker. I MUCH prefer archaic real-world names to drivel like this. Most RPG authors don't take the time to create believable names based on different cultural linguistics, so most humans in the world end up with at best 2 or 3 monolithic cultures with similar naming practices, and the non-humans (elves, dwarves, orcs) ALL share the same racial culture. Blah. The best money I ever spent on an RPG purchase was the Everyone Everywhere List, which is a random name generator using real-world names from 40 different cultures, modern and ancient.</p><p></p><p>5. Bad guys who do stuff because "we're EEEEVIL!" Come on, nobody thinks they are evil- they have motivations and reasons for doing what they are doing. Maybe love, thirst for power, insanity, a sense of duty, etc- but they have a goal which they think it is acceptable to perform "evil" actions to attain.</p><p></p><p>6. Time travel- ditto, for reasons cited above.</p><p></p><p>7. Novel tie-ins</p></blockquote><p></p>
[QUOTE="Gothmog, post: 1665856, member: 317"] If a module has any one of these, I won't consider it: 1. Railroading- give me a situation, locations, and NPC's but don't expect a linear course of events to occur. I'm smart enough to be able to follow the situation and come up with NPC reactions to events based upon their agendas. Expecting a certain course to be followed it just bad gaming to me. 2. Non-existant plot- Simply saying "the BBEG is trying to do X- go stop him", or "go get item A, from place B, and screw it into location C, while avoiding/stopping BBEG D" aren't plots, they are simple situations. I want a story with some meat to it, which means NPC backgrounds, motivations, and complex interactions and agendas. 3. Dungeon crawl- While these were fun back in the day for short periods, they are really tedious now. Again, these seem like the height of DM laziness- simply running room-by-room through a dungeon complex, slaying the inhabitants, taking their stuff, and reaping XP is DEADLY DULL. Thats not to say I don't use ruins or places for the PCs to explore, but I use them as more achaeological interests, or as a place where the PCs can acquire info about ancient mysteries or problems. 4. Stupid fantasy names. Like elves named Eladorian Moonshadow, or dwarves name Moradinson Axebreaker. I MUCH prefer archaic real-world names to drivel like this. Most RPG authors don't take the time to create believable names based on different cultural linguistics, so most humans in the world end up with at best 2 or 3 monolithic cultures with similar naming practices, and the non-humans (elves, dwarves, orcs) ALL share the same racial culture. Blah. The best money I ever spent on an RPG purchase was the Everyone Everywhere List, which is a random name generator using real-world names from 40 different cultures, modern and ancient. 5. Bad guys who do stuff because "we're EEEEVIL!" Come on, nobody thinks they are evil- they have motivations and reasons for doing what they are doing. Maybe love, thirst for power, insanity, a sense of duty, etc- but they have a goal which they think it is acceptable to perform "evil" actions to attain. 6. Time travel- ditto, for reasons cited above. 7. Novel tie-ins [/QUOTE]
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