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What turns you off in a purchased adventure?
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<blockquote data-quote="lord_banus" data-source="post: 1666815" data-attributes="member: 9869"><p>I think a big problem is that roleplaying is a lot more sofisticated that it once was, probably as a result of the advanceing average gamer age. When you are in your teens and just starting out then a dungeon hack is great but later on more roleplaying is called for. </p><p></p><p>Perhaps the best alternative is to drop the whole notion of a module and replace it with a combination of settings, events and encounters with a stack of plot paths that can utilise them.</p><p></p><p>For example you might have a swamp based book that contains the settings: trecherous bog, drowned ruins or border region; events like: beast migration or luna eclipse and encounters like: Lizardman tribe or hag trio. The you could have have plots with combinations like: A luna eclipse causes a lizardman migration that passes through an abandoned ruin that the pcs happen to be searching. Another might be that a trio of hags is terrorising the border regions of a swamp and the farmers need the PCS help.</p><p></p><p>It would also be more reusable and flexible.</p></blockquote><p></p>
[QUOTE="lord_banus, post: 1666815, member: 9869"] I think a big problem is that roleplaying is a lot more sofisticated that it once was, probably as a result of the advanceing average gamer age. When you are in your teens and just starting out then a dungeon hack is great but later on more roleplaying is called for. Perhaps the best alternative is to drop the whole notion of a module and replace it with a combination of settings, events and encounters with a stack of plot paths that can utilise them. For example you might have a swamp based book that contains the settings: trecherous bog, drowned ruins or border region; events like: beast migration or luna eclipse and encounters like: Lizardman tribe or hag trio. The you could have have plots with combinations like: A luna eclipse causes a lizardman migration that passes through an abandoned ruin that the pcs happen to be searching. Another might be that a trio of hags is terrorising the border regions of a swamp and the farmers need the PCS help. It would also be more reusable and flexible. [/QUOTE]
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What turns you off in a purchased adventure?
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