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What turns you off in a purchased adventure?
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<blockquote data-quote="MerakSpielman" data-source="post: 1667066" data-attributes="member: 7464"><p>oh, another thing that pisses me off. </p><p> </p><p>Odd-sized rooms. </p><p> </p><p>I can understand caverns and whatnot being irregular. That's fine. But what I can't stand is when the whole map is neatly divided up into a 5' grid, but every single friggin' wall doesn't follow the grid lines. Corridors vary from 7' to 9' wide. Rooms could be 14' x 27'. The designers sometimes feel it is essential for a good map to get across the exact thickness of the walls, in scale, so that cumulatively, over the course of the map, the walls get further and further from the gridlines.</p><p> </p><p>I'm all for realism - but how realistic does a map really need to be? Especially one only the DM will ever see? I find myself transcribing maps onto my own graph paper, following the lines, just so I have something that works for me.</p></blockquote><p></p>
[QUOTE="MerakSpielman, post: 1667066, member: 7464"] oh, another thing that pisses me off. Odd-sized rooms. I can understand caverns and whatnot being irregular. That's fine. But what I can't stand is when the whole map is neatly divided up into a 5' grid, but every single friggin' wall doesn't follow the grid lines. Corridors vary from 7' to 9' wide. Rooms could be 14' x 27'. The designers sometimes feel it is essential for a good map to get across the exact thickness of the walls, in scale, so that cumulatively, over the course of the map, the walls get further and further from the gridlines. I'm all for realism - but how realistic does a map really need to be? Especially one only the DM will ever see? I find myself transcribing maps onto my own graph paper, following the lines, just so I have something that works for me. [/QUOTE]
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What turns you off in a purchased adventure?
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