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What turns you off in a purchased adventure?
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<blockquote data-quote="Feathercircle" data-source="post: 1671401" data-attributes="member: 11266"><p>I guess I'm proving Sir Elton's point about what one person looks for in a module is another person's pet peeve, but this is EXACTLY WHAT I'M LOOKING FOR! Because of the way I DM, if I had been creating the encounter myself, I would have statted each of those goblins individually anyway- modules which have them all as clones of each other are a pain for me because I'll then have to go back and stat them myself and that doesn't save me any time. I understand why they don't do it most of the time, but it's part of the reason why I tend to use modules more for idea-fodder than run them out of the box. Could you two please list for me some of the modules that frustrated you like this?</p><p></p><p>Meanwhile, some of my pet peeves, other than those listed (which I mostly agree with, other than the one I just mentioned), relate mostly to misused monsters. I really hate it when a monster is used as an NPC in a context where having the NPC be a monster makes no coherent sense (Golden Shambler), illegal template use (again, the Golden Shambler), massive overuse of templates on a single creature when it would have been much easier just to make it a unique creature, people refusing to beef up a monster within the rules and just adding extra feats and skills as what amounts to a "because I say so" bonus, and.. well, anything that shows that the designer didn't know anything at all about the monster they were using... (illithids with genders, baatezu and tanar'ri working together without a really REALLY good explanation...)</p></blockquote><p></p>
[QUOTE="Feathercircle, post: 1671401, member: 11266"] I guess I'm proving Sir Elton's point about what one person looks for in a module is another person's pet peeve, but this is EXACTLY WHAT I'M LOOKING FOR! Because of the way I DM, if I had been creating the encounter myself, I would have statted each of those goblins individually anyway- modules which have them all as clones of each other are a pain for me because I'll then have to go back and stat them myself and that doesn't save me any time. I understand why they don't do it most of the time, but it's part of the reason why I tend to use modules more for idea-fodder than run them out of the box. Could you two please list for me some of the modules that frustrated you like this? Meanwhile, some of my pet peeves, other than those listed (which I mostly agree with, other than the one I just mentioned), relate mostly to misused monsters. I really hate it when a monster is used as an NPC in a context where having the NPC be a monster makes no coherent sense (Golden Shambler), illegal template use (again, the Golden Shambler), massive overuse of templates on a single creature when it would have been much easier just to make it a unique creature, people refusing to beef up a monster within the rules and just adding extra feats and skills as what amounts to a "because I say so" bonus, and.. well, anything that shows that the designer didn't know anything at all about the monster they were using... (illithids with genders, baatezu and tanar'ri working together without a really REALLY good explanation...) [/QUOTE]
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