Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What type of balancing do you prefer?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wombat" data-source="post: 3493976" data-attributes="member: 8447"><p>After 30 years of gaming, I have come to realize that "balance" is as much of a fantasy as, well, dragons...</p><p></p><p>Consider your categories:</p><p></p><p>Long-term balancing: Are the long-term powers of equal aplicability to all scenarios or needs? Does Fly 3/day equal Fireball 3/day? If you are out in the wilds, possibly; underground, probably not. When creatures encountered are fliers or immune to fire, only in differing amounts.</p><p></p><p>Explicit per encounter balancing: This is <em>impossible</em> to calculate. Just because two characters have the same number of powers (and level of powers) available for any given encounter, the chances of those powers seeing the same amount of use is very small. Again, it depends massively on your setting, the opponents encountered, and per-encounter limitations placed on the powers (anti-magic fields, resistance to power, inability to use a specific power in a specific locale/environment, non-combat factors).</p><p></p><p>Implicit per encounter balancing: See above.</p><p></p><p>Class-variable balancing: In a city, a bard is going to be tremendously useful while a barbarian is not -- if the campaign is set in a city, the barbarian is hosed; conversely, if the campaign is set in the open wilderness, the bard loses many of his powers. Setting comes massively into play here.</p><p></p><p>Multiple balancing: This is much closer to the reality of gaming. Each person's saga will be different and you want to make each potential category at least somewhat attractive, if not 100% balanced (a near impossibility).</p><p></p><p>Roleplaying balancing: In the types of games I favour, roleplaying factors are very, very important, especially as so little of our games (under pretty much any system, including D&D) is devoted to combat. Still, for most campaigns such roleplaying balances are all but ingored.</p><p></p><p>You can come up with "generic balance", but it all goes out the window when the tire hits the pavement -- each campaign is going to emphasize different aspects of the game rules, whether this be in terms of setting, opponents, magic available, usefulness of skills, or whathaveyou. In the end, balance is an interesting concept, but rarely actually works.</p></blockquote><p></p>
[QUOTE="Wombat, post: 3493976, member: 8447"] After 30 years of gaming, I have come to realize that "balance" is as much of a fantasy as, well, dragons... Consider your categories: Long-term balancing: Are the long-term powers of equal aplicability to all scenarios or needs? Does Fly 3/day equal Fireball 3/day? If you are out in the wilds, possibly; underground, probably not. When creatures encountered are fliers or immune to fire, only in differing amounts. Explicit per encounter balancing: This is [I]impossible[/I] to calculate. Just because two characters have the same number of powers (and level of powers) available for any given encounter, the chances of those powers seeing the same amount of use is very small. Again, it depends massively on your setting, the opponents encountered, and per-encounter limitations placed on the powers (anti-magic fields, resistance to power, inability to use a specific power in a specific locale/environment, non-combat factors). Implicit per encounter balancing: See above. Class-variable balancing: In a city, a bard is going to be tremendously useful while a barbarian is not -- if the campaign is set in a city, the barbarian is hosed; conversely, if the campaign is set in the open wilderness, the bard loses many of his powers. Setting comes massively into play here. Multiple balancing: This is much closer to the reality of gaming. Each person's saga will be different and you want to make each potential category at least somewhat attractive, if not 100% balanced (a near impossibility). Roleplaying balancing: In the types of games I favour, roleplaying factors are very, very important, especially as so little of our games (under pretty much any system, including D&D) is devoted to combat. Still, for most campaigns such roleplaying balances are all but ingored. You can come up with "generic balance", but it all goes out the window when the tire hits the pavement -- each campaign is going to emphasize different aspects of the game rules, whether this be in terms of setting, opponents, magic available, usefulness of skills, or whathaveyou. In the end, balance is an interesting concept, but rarely actually works. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What type of balancing do you prefer?
Top