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General Tabletop Discussion
*TTRPGs General
What type of balancing do you prefer?
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<blockquote data-quote="Ry" data-source="post: 3494529" data-attributes="member: 8314"><p>Balance is about sharing who gets to be cool, and how often. So balance between player characters is about where the camera is. If it stops on one PC too often, or we only care about the camera when it's on one PC, it's not balanced. If the camera moves from PC to PC and we care about each PC's actions, then it's very well balanced.</p><p></p><p>For this reason, I actually think so-called "roleplaying balance" (i.e. you get to be better but you have to follow a code) is a TERRIBLE method, because not only is the actions of one player more important, their interaction with their code makes the "camera" stay on them even more. The merits of Long Term / Encounter balance can be debated endlessly, but I think the best thing to do is actually playtest the options and see where the camera stops.</p></blockquote><p></p>
[QUOTE="Ry, post: 3494529, member: 8314"] Balance is about sharing who gets to be cool, and how often. So balance between player characters is about where the camera is. If it stops on one PC too often, or we only care about the camera when it's on one PC, it's not balanced. If the camera moves from PC to PC and we care about each PC's actions, then it's very well balanced. For this reason, I actually think so-called "roleplaying balance" (i.e. you get to be better but you have to follow a code) is a TERRIBLE method, because not only is the actions of one player more important, their interaction with their code makes the "camera" stay on them even more. The merits of Long Term / Encounter balance can be debated endlessly, but I think the best thing to do is actually playtest the options and see where the camera stops. [/QUOTE]
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What type of balancing do you prefer?
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