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General Tabletop Discussion
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What type of balancing do you prefer?
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<blockquote data-quote="Roman" data-source="post: 3495265" data-attributes="member: 1845"><p>My problems with explicit per encounter balancing are manifold, such as out of encounter ability use, the artificial joining or splitting of encounters, etcetra, but I see implicit per encounter balancing as much more acceptable. </p><p></p><p>That said, I still would not want to see a move to entirely (implicit) per encounter balancing. I can see the problems many people have with the current system, but I still dislike the idea of all powers being usable all the time/in all encounters and fights not entailing a degree of holding back just in case or for the bigger fight to come. As such, I would be perfectly fine with implicit per encounter balancing, as long as it was supplemented by some powers being much less frequently usable. </p><p></p><p>Perhaps a complementary system to 'per encounter balancing' could be called 'per adventure balancing' or 'per campaign arc' balancing. This would be some form of long-term balancing, such that the powers involved could not be renewed in between encounters in a dungeon. I am not attached to the per day system, I could easily see a per month (say 30 days) system functioning here, where month long ceremonies or rituals are required to renew the most potent spells/powers and month long training/recovery periods are required to get the physical classes into peak condition (such 'peak condition' power could act as a major buff, perhaps replacing many currently spell-based buffs). A month is long enough that heroes are definitely not going to be able rest that long between individual encounters, as even adventures that normally have no time pressure will surely acquire it on such time-scales. Characters would need some serious down-time to renew these most potent powers.</p></blockquote><p></p>
[QUOTE="Roman, post: 3495265, member: 1845"] My problems with explicit per encounter balancing are manifold, such as out of encounter ability use, the artificial joining or splitting of encounters, etcetra, but I see implicit per encounter balancing as much more acceptable. That said, I still would not want to see a move to entirely (implicit) per encounter balancing. I can see the problems many people have with the current system, but I still dislike the idea of all powers being usable all the time/in all encounters and fights not entailing a degree of holding back just in case or for the bigger fight to come. As such, I would be perfectly fine with implicit per encounter balancing, as long as it was supplemented by some powers being much less frequently usable. Perhaps a complementary system to 'per encounter balancing' could be called 'per adventure balancing' or 'per campaign arc' balancing. This would be some form of long-term balancing, such that the powers involved could not be renewed in between encounters in a dungeon. I am not attached to the per day system, I could easily see a per month (say 30 days) system functioning here, where month long ceremonies or rituals are required to renew the most potent spells/powers and month long training/recovery periods are required to get the physical classes into peak condition (such 'peak condition' power could act as a major buff, perhaps replacing many currently spell-based buffs). A month is long enough that heroes are definitely not going to be able rest that long between individual encounters, as even adventures that normally have no time pressure will surely acquire it on such time-scales. Characters would need some serious down-time to renew these most potent powers. [/QUOTE]
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