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What type of ranger would your prefer for 2024?
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<blockquote data-quote="Emberashh" data-source="post: 9064795" data-attributes="member: 7040941"><p>Ive already given you examples, as well as the overall design for a Ranger I believe makes the best core. </p><p></p><p>That you glossed over it is just a further indication of what I said; <em>you don't like Rangers</em>. </p><p></p><p>And Survival as a skill needs to be split up; boiling down the entire concept of wilderess skills to a single binary pass/fail is not good game design and is a big reason why people such as yourself so deeply undervalue what others want out of these things. </p><p></p><p>The game frames these things in a way that completely obscures their value to you and rather than trust in those who recognize the value despite the games shoddy implementations, you would rather ignore what we tell you the value is. </p><p></p><p></p><p></p><p>You're talking past me. Go back and read what Ive said previously and then come back and actually talk to me based on what I said.</p><p></p><p></p><p></p><p>They are mechanically, and thats what makes the difference. You can't try to take the "opinion" cop out on that fact; different mechanics do not feel the same, and that is only compounded when the fiction itself is different yet is trying to be conflated as though they aren't. </p><p></p><p>As I said in the Fighter topic, we don't need to "pretend" to be spell-less rangers. This isn't a zero sum in a video game where we only have what was programmed in. </p><p></p><p>We can just <em>be</em>, and its bizarre how resistant people are to just letting people be what they actually want to be instead of telling them to just go pretend. </p><p></p><p>You don't see that kind of dismissiveness going in the other direction. Speaking for myself, Im literally saying in this thread that things like Beastmasters and Monster Hunters can be their own classes; people who like those ideas should be getting their own classes that, as a result, will be deeper and far better capable of supporting those particular fantasies.</p><p></p><p>Trying to cram all of this into the Ranger robs <em>all of them</em>, including the Ranger itself, of their potential because there simply isn't enough design space to go around in a single class.</p></blockquote><p></p>
[QUOTE="Emberashh, post: 9064795, member: 7040941"] Ive already given you examples, as well as the overall design for a Ranger I believe makes the best core. That you glossed over it is just a further indication of what I said; [I]you don't like Rangers[/I]. And Survival as a skill needs to be split up; boiling down the entire concept of wilderess skills to a single binary pass/fail is not good game design and is a big reason why people such as yourself so deeply undervalue what others want out of these things. The game frames these things in a way that completely obscures their value to you and rather than trust in those who recognize the value despite the games shoddy implementations, you would rather ignore what we tell you the value is. You're talking past me. Go back and read what Ive said previously and then come back and actually talk to me based on what I said. They are mechanically, and thats what makes the difference. You can't try to take the "opinion" cop out on that fact; different mechanics do not feel the same, and that is only compounded when the fiction itself is different yet is trying to be conflated as though they aren't. As I said in the Fighter topic, we don't need to "pretend" to be spell-less rangers. This isn't a zero sum in a video game where we only have what was programmed in. We can just [I]be[/I], and its bizarre how resistant people are to just letting people be what they actually want to be instead of telling them to just go pretend. You don't see that kind of dismissiveness going in the other direction. Speaking for myself, Im literally saying in this thread that things like Beastmasters and Monster Hunters can be their own classes; people who like those ideas should be getting their own classes that, as a result, will be deeper and far better capable of supporting those particular fantasies. Trying to cram all of this into the Ranger robs [I]all of them[/I], including the Ranger itself, of their potential because there simply isn't enough design space to go around in a single class. [/QUOTE]
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