Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What type of ranger would your prefer for 2024?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Emberashh" data-source="post: 9065061" data-attributes="member: 7040941"><p>The community <em>does</em> recognize it, but theres an apparent disagreement on whether or not thats a feature or a flaw. </p><p></p><p></p><p></p><p>Then you should be able to acknowledge where I explicitly stated that your concern wasn't going to happen and that splitting Survival, among other things, is <em>why</em> it isn't going to happen. </p><p></p><p></p><p></p><p><a href="https://www.enworld.org/threads/labyrinths-and-outlands.697837/post-9029603" target="_blank">There's going to be more depth in each individual skill than there is in the entire 5e Skill "system". </a></p><p></p><p>Each skill is not only going to be correlating to and integrating with a great number of game mechanics, but each one is going to have a multitude of uses beyond just binary pass/fails of some obstacle. Hell, every single skill to have just as much a combat application as they do in any other context. Even the Combat skills. Especially them, in fact. </p><p></p><p>Put another way; in LNO Skills are foundational to every single mechanic in the game. In 5e, Skills are a pointless afterthought. </p><p></p><p></p><p></p><p>Nope. Skills don't work like that in my game. You should be thinking more Skyrim than 5e. </p><p></p><p></p><p></p><p>Well theres a lot of reasons Ive got 9 months of game design under my belt at this point, and thats one of the biggest reasons. </p><p></p><p>In fact, it was the <em>first</em> reason I ever homebrewed for DND, and I put so much thought into it that its very plausible I have the single most comprehensive library on the subject of Wilderness depictions in RPGs on Earth at this point.</p><p></p><p>Thats why I have such an assertive opinion on the matter. </p><p></p><p></p><p></p><p>5e in particular actually had a brilliant idea to make approaching this issue really dead simple; by high levels, you're party are meant to be Heroes of the Multiverse.</p><p></p><p>You shouldn't still be facing the same Bubblegum Forest from level 1. </p><p></p><p>What you should be facing is the Pestilence Swamps on the Island of Doom as you seek out the Tower of Pain in the Sea of the Dark Abyss. </p><p></p><p>The failure to even try to imagine how these things change, nevermind how a non-magical person of great uncanny ability adapts their skills to these perils, is <em>not a problem</em> with the idea itself. </p><p></p><p></p><p></p><p>I think the issue of step-by-step isn't that its inherently a pain in the ass but that its just seldom integrated properly into the gameplay loop, not just by eliminating the seams between it and the rest of the gameplay, but by also just making it fun on its own. </p><p></p><p>Thats why I was happy to come up with my 7Dice mechanic. Its actually fun to engage with and the circumstances in which it'd be called upon loop right into normal gameplay. You're already going to the dungeon, gather stuff, craft stuff, go kill the dungeon stuff, repeat. Don't want to do that? Thats cool. Now you've got a massive pile of things to buy with all the extra gold you'll get spending more time looting. </p><p></p><p>Survival games already figured this gameplay loop out ages ago, and its just as fun on the table as it is in Minecraft, if the system embraces it and does it well.</p></blockquote><p></p>
[QUOTE="Emberashh, post: 9065061, member: 7040941"] The community [I]does[/I] recognize it, but theres an apparent disagreement on whether or not thats a feature or a flaw. Then you should be able to acknowledge where I explicitly stated that your concern wasn't going to happen and that splitting Survival, among other things, is [I]why[/I] it isn't going to happen. [URL='https://www.enworld.org/threads/labyrinths-and-outlands.697837/post-9029603']There's going to be more depth in each individual skill than there is in the entire 5e Skill "system". [/URL] Each skill is not only going to be correlating to and integrating with a great number of game mechanics, but each one is going to have a multitude of uses beyond just binary pass/fails of some obstacle. Hell, every single skill to have just as much a combat application as they do in any other context. Even the Combat skills. Especially them, in fact. Put another way; in LNO Skills are foundational to every single mechanic in the game. In 5e, Skills are a pointless afterthought. Nope. Skills don't work like that in my game. You should be thinking more Skyrim than 5e. Well theres a lot of reasons Ive got 9 months of game design under my belt at this point, and thats one of the biggest reasons. In fact, it was the [I]first[/I] reason I ever homebrewed for DND, and I put so much thought into it that its very plausible I have the single most comprehensive library on the subject of Wilderness depictions in RPGs on Earth at this point. Thats why I have such an assertive opinion on the matter. 5e in particular actually had a brilliant idea to make approaching this issue really dead simple; by high levels, you're party are meant to be Heroes of the Multiverse. You shouldn't still be facing the same Bubblegum Forest from level 1. What you should be facing is the Pestilence Swamps on the Island of Doom as you seek out the Tower of Pain in the Sea of the Dark Abyss. The failure to even try to imagine how these things change, nevermind how a non-magical person of great uncanny ability adapts their skills to these perils, is [I]not a problem[/I] with the idea itself. I think the issue of step-by-step isn't that its inherently a pain in the ass but that its just seldom integrated properly into the gameplay loop, not just by eliminating the seams between it and the rest of the gameplay, but by also just making it fun on its own. Thats why I was happy to come up with my 7Dice mechanic. Its actually fun to engage with and the circumstances in which it'd be called upon loop right into normal gameplay. You're already going to the dungeon, gather stuff, craft stuff, go kill the dungeon stuff, repeat. Don't want to do that? Thats cool. Now you've got a massive pile of things to buy with all the extra gold you'll get spending more time looting. Survival games already figured this gameplay loop out ages ago, and its just as fun on the table as it is in Minecraft, if the system embraces it and does it well. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What type of ranger would your prefer for 2024?
Top