Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
What type of ranger would your prefer for 2024?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jefe Bergenstein" data-source="post: 9065784" data-attributes="member: 31506"><p>I feel bad for the character who takes the foraging skill. Like... do you even goodberry? All of the exploration ribbons that the ranger does is handwaived by magic anyways to get to the fireworks factory rather than dealing with counting sticks, bars of hard tack, etc. People like to pretend torch counting mattered in old school, but continual light was a 2nd level spell. Purify Food and Drink was 1st level, allowing you to eat basically anything. Goodberry was 2nd level, as was Rope Trick, the "players demand a rest now" spell. Gold and magic items rained from the sky even in 1e/2e by the treasure table rules (and published adventures). The dirt farmer grubbing coppers to buy a lantern was a myth by the rules and official adventures. We could strip all the magic out to let the ranger shine at scavenging, but scutwork isn't an exciting niche for most people. There ARE games that focus on that, but D&D hasn't really for a long time (and I'd argue never really did past level 1 or 2).</p><p></p><p>I think a better area of focus would be on using terrain in interesting ways, ambushes, countering monster abilities and creating/exploiting weaknesses. </p><p></p><p>The skill system is shallow because there aren't mythic/legendary applications of skills, and only binary pass/fail, not because skills arent broken up into even more options for people to pick something the DM never calls for. Hell, even modern Call of Cthulhu has better skill rules, with degrees of success and pushing rolls which introduces "success with consequence".</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 9065784, member: 31506"] I feel bad for the character who takes the foraging skill. Like... do you even goodberry? All of the exploration ribbons that the ranger does is handwaived by magic anyways to get to the fireworks factory rather than dealing with counting sticks, bars of hard tack, etc. People like to pretend torch counting mattered in old school, but continual light was a 2nd level spell. Purify Food and Drink was 1st level, allowing you to eat basically anything. Goodberry was 2nd level, as was Rope Trick, the "players demand a rest now" spell. Gold and magic items rained from the sky even in 1e/2e by the treasure table rules (and published adventures). The dirt farmer grubbing coppers to buy a lantern was a myth by the rules and official adventures. We could strip all the magic out to let the ranger shine at scavenging, but scutwork isn't an exciting niche for most people. There ARE games that focus on that, but D&D hasn't really for a long time (and I'd argue never really did past level 1 or 2). I think a better area of focus would be on using terrain in interesting ways, ambushes, countering monster abilities and creating/exploiting weaknesses. The skill system is shallow because there aren't mythic/legendary applications of skills, and only binary pass/fail, not because skills arent broken up into even more options for people to pick something the DM never calls for. Hell, even modern Call of Cthulhu has better skill rules, with degrees of success and pushing rolls which introduces "success with consequence". [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What type of ranger would your prefer for 2024?
Top