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What type of ranger would your prefer for 2024?
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<blockquote data-quote="Kalmi" data-source="post: 9066115" data-attributes="member: 7040713"><p>I don't necessarily mind Rangers having spellcasting, per se. I do think Ranger magic should be <em>different</em>, but not in the handwavey "well you get your magic from a deep connection with nature but uh you cast spells exactly like a Wizard." It should be actually different, a Ranger should not require flashy somatic gestures or need to verbally scream that they're turning invisible. On the other hand, they should require components, namely some form of natural material, like using herbs to heal, a bone whistle to summon animals, etc. And their magic should simply be more powerful in natural environments, for the same reason.</p><p></p><p>Also get rid of silly spells like "Conjure Volley," this is just 5e designers trying to hack the magic system to give Rangers something that should be a martial power, if those were allowed to exist in 5e. But considering Weapon Masteries and Cunning Actions exist now, there's no reason the Ranger can't have something similar. Just make Hunter's Mark a class feature (again, why is this a spell?) and let the Ranger trade HM damage for extra effects just like Cunning Actions. So now the Ranger can trade some damage to shoot multiple arrows at once, something that it can do <em>without magic</em>.</p><p></p><p>Again, I don't have a problem with Ranger magic, but Rangers should be able to use it in a Ranger-y way, and it should be focused on things that are actually magical, like speaking to animals, disappearing without a trace, or healing.</p></blockquote><p></p>
[QUOTE="Kalmi, post: 9066115, member: 7040713"] I don't necessarily mind Rangers having spellcasting, per se. I do think Ranger magic should be [I]different[/I], but not in the handwavey "well you get your magic from a deep connection with nature but uh you cast spells exactly like a Wizard." It should be actually different, a Ranger should not require flashy somatic gestures or need to verbally scream that they're turning invisible. On the other hand, they should require components, namely some form of natural material, like using herbs to heal, a bone whistle to summon animals, etc. And their magic should simply be more powerful in natural environments, for the same reason. Also get rid of silly spells like "Conjure Volley," this is just 5e designers trying to hack the magic system to give Rangers something that should be a martial power, if those were allowed to exist in 5e. But considering Weapon Masteries and Cunning Actions exist now, there's no reason the Ranger can't have something similar. Just make Hunter's Mark a class feature (again, why is this a spell?) and let the Ranger trade HM damage for extra effects just like Cunning Actions. So now the Ranger can trade some damage to shoot multiple arrows at once, something that it can do [I]without magic[/I]. Again, I don't have a problem with Ranger magic, but Rangers should be able to use it in a Ranger-y way, and it should be focused on things that are actually magical, like speaking to animals, disappearing without a trace, or healing. [/QUOTE]
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