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What type of ranger would your prefer for 2024?
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<blockquote data-quote="CreamCloud0" data-source="post: 9066171" data-attributes="member: 7034710"><p>i'm just going over that level 1 spells list (and include their spells that were also added later on) and say which ones i really think need to use magic to be performed, <span style="color: rgb(184, 49, 47)">red is mundane</span>, <span style="color: rgb(97, 189, 109)">green needs magic</span>, <span style="color: rgb(44, 130, 201)">blue toes the line and could go either way depending on your interpretation of what/how it's happening</span></p><ol> <li data-xf-list-type="ol"><span style="color: rgb(184, 49, 47)">Alarm, setting up a noise trap</span></li> <li data-xf-list-type="ol"><span style="color: rgb(184, 49, 47)">Animal Friendship, befriending a wild animal</span></li> <li data-xf-list-type="ol"><span style="color: rgb(44, 130, 201)">Cure Wounds, medical skills vs instantaneous healing magic</span></li> <li data-xf-list-type="ol"><span style="color: rgb(97, 189, 109)"><em><em>Detect Magic, identifying the presence and types of magic</em></em></span></li> <li data-xf-list-type="ol"><span style="color: rgb(184, 49, 47)">Detect Poison and Disease, reliably identifying signs of poison/illness</span></li> <li data-xf-list-type="ol"><span style="color: rgb(97, 189, 109)">Ensnaring Strike, instantly restraining your target in bindings</span></li> <li data-xf-list-type="ol"><span style="color: rgb(44, 130, 201)">Fog Cloud<em><em>, </em></em><span style="color: rgb(44, 130, 201)">Edit: (was </span><span style="color: rgb(97, 189, 109)">magic</span><span style="color: rgb(44, 130, 201)">) smoke bomb vs changing the weather</span></span></li> <li data-xf-list-type="ol"><span style="color: rgb(44, 130, 201)">Goodberry, foraging enough food vs creating healing food</span></li> <li data-xf-list-type="ol"><span style="color: rgb(44, 130, 201)">Hail of Thorns, trick spreading arrow vs acually 'bursting' thorns</span></li> <li data-xf-list-type="ol"><span style="color: rgb(184, 49, 47)">Hunter's Mark, focusing on a target to target weak points or how to track them</span></li> <li data-xf-list-type="ol"><span style="color: rgb(184, 49, 47)">Jump, juming really good</span></li> <li data-xf-list-type="ol"><span style="color: rgb(184, 49, 47)">Longstrider, moving faster for a time</span></li> <li data-xf-list-type="ol"><span style="color: rgb(44, 130, 201)">Speak with Animals, primal language of animals (as in LOTR) vs auto-translation</span></li> <li data-xf-list-type="ol"><span style="color: rgb(97, 189, 109)">Absorb Elements, redirecting magical energies</span></li> <li data-xf-list-type="ol"><span style="color: rgb(97, 189, 109)">Beast Bond, seeing through the senses of an animal</span></li> <li data-xf-list-type="ol"><span style="color: rgb(97, 189, 109)">Entangle, rapid growth of plants to cause difficult terrain</span></li> <li data-xf-list-type="ol"><span style="color: rgb(44, 130, 201)">Searing Smite, weapon on fire (using oil or suchlike) vs blade becomes glowing hot</span></li> <li data-xf-list-type="ol"><span style="color: rgb(184, 49, 47)">Snare, it's just a snare trap</span></li> <li data-xf-list-type="ol"><span style="color: rgb(184, 49, 47)">Sudden Awakening, urgently waking up your companions</span></li> <li data-xf-list-type="ol"><span style="color: rgb(44, 130, 201)">Wild Cunning, most of the listed actions are <span style="color: rgb(184, 49, 47)">mundane</span> barring calling spirits to set up/pack away a campsite, but the idea of being able to set up/pack away a camp rapidly is primarily mundane if the spirits assistance aspect was ommited</span></li> <li data-xf-list-type="ol"><span style="color: rgb(184, 49, 47)">Zephyr Strike, maneuvering quickly across the battlefield to target an enemy</span></li> </ol><p><span style="color: rgb(0, 0, 0)">Edit: breaking that down of 21 abilities that's </span><span style="color: rgb(184, 49, 47)">9 martial abilities</span><span style="color: rgb(0, 0, 0)">, </span><span style="color: rgb(97, 189, 109)">5 magic abilities</span><span style="color: rgb(0, 0, 0)"> and </span><span style="color: rgb(44, 130, 201)">7 that could go either way,</span><span style="color: rgb(0, 0, 0)"> which if i really had to pick which side i'd put each on: </span><span style="color: rgb(184, 49, 47)">cure wounds, goodberry, speak with animals and wild cunning </span><span style="color: rgb(0, 0, 0)">and </span><span style="color: rgb(97, 189, 109)">fog cloud, hail of thorns and searing smite</span><span style="color: rgb(0, 0, 0)"> for </span><span style="color: rgb(184, 49, 47)">13 martial</span><span style="color: rgb(0, 0, 0)">, </span><span style="color: rgb(97, 189, 109)">8 magic</span><span style="color: rgb(0, 0, 0)"> split</span></p><p></p><p>technically UA ranger options include Deft Explorer(Roving) at level 6 or the Mariner fighting style which both provide climb and swim speeds equal to the ranger's base walking speed.</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 9066171, member: 7034710"] i'm just going over that level 1 spells list (and include their spells that were also added later on) and say which ones i really think need to use magic to be performed, [COLOR=rgb(184, 49, 47)]red is mundane[/COLOR], [COLOR=rgb(97, 189, 109)]green needs magic[/COLOR], [COLOR=rgb(44, 130, 201)]blue toes the line and could go either way depending on your interpretation of what/how it's happening[/COLOR] [LIST=1] [*][COLOR=rgb(184, 49, 47)]Alarm, setting up a noise trap[/COLOR] [*][COLOR=rgb(184, 49, 47)]Animal Friendship, befriending a wild animal[/COLOR] [*][COLOR=rgb(44, 130, 201)]Cure Wounds, medical skills vs instantaneous healing magic[/COLOR] [*][COLOR=rgb(97, 189, 109)][I][I]Detect Magic, identifying the presence and types of magic[/I][/I][/COLOR] [*][COLOR=rgb(184, 49, 47)]Detect Poison and Disease, reliably identifying signs of poison/illness[/COLOR] [*][COLOR=rgb(97, 189, 109)]Ensnaring Strike, instantly restraining your target in bindings[/COLOR] [*][COLOR=rgb(44, 130, 201)]Fog Cloud[I][I], [/I][/I][COLOR=rgb(44, 130, 201)]Edit: (was [/COLOR][COLOR=rgb(97, 189, 109)]magic[/COLOR][COLOR=rgb(44, 130, 201)]) smoke bomb vs changing the weather[/COLOR][/COLOR] [*][COLOR=rgb(44, 130, 201)]Goodberry, foraging enough food vs creating healing food[/COLOR] [*][COLOR=rgb(44, 130, 201)]Hail of Thorns, trick spreading arrow vs acually 'bursting' thorns[/COLOR] [*][COLOR=rgb(184, 49, 47)]Hunter's Mark, focusing on a target to target weak points or how to track them[/COLOR] [*][COLOR=rgb(184, 49, 47)]Jump, juming really good[/COLOR] [*][COLOR=rgb(184, 49, 47)]Longstrider, moving faster for a time[/COLOR] [*][COLOR=rgb(44, 130, 201)]Speak with Animals, primal language of animals (as in LOTR) vs auto-translation[/COLOR] [*][COLOR=rgb(97, 189, 109)]Absorb Elements, redirecting magical energies[/COLOR] [*][COLOR=rgb(97, 189, 109)]Beast Bond, seeing through the senses of an animal[/COLOR] [*][COLOR=rgb(97, 189, 109)]Entangle, rapid growth of plants to cause difficult terrain[/COLOR] [*][COLOR=rgb(44, 130, 201)]Searing Smite, weapon on fire (using oil or suchlike) vs blade becomes glowing hot[/COLOR] [*][COLOR=rgb(184, 49, 47)]Snare, it's just a snare trap[/COLOR] [*][COLOR=rgb(184, 49, 47)]Sudden Awakening, urgently waking up your companions[/COLOR] [*][COLOR=rgb(44, 130, 201)]Wild Cunning, most of the listed actions are [COLOR=rgb(184, 49, 47)]mundane[/COLOR] barring calling spirits to set up/pack away a campsite, but the idea of being able to set up/pack away a camp rapidly is primarily mundane if the spirits assistance aspect was ommited[/COLOR] [*][COLOR=rgb(184, 49, 47)]Zephyr Strike, maneuvering quickly across the battlefield to target an enemy[/COLOR] [/LIST] [COLOR=rgb(0, 0, 0)]Edit: breaking that down of 21 abilities that's [/COLOR][COLOR=rgb(184, 49, 47)]9 martial abilities[/COLOR][COLOR=rgb(0, 0, 0)], [/COLOR][COLOR=rgb(97, 189, 109)]5 magic abilities[/COLOR][COLOR=rgb(0, 0, 0)] and [/COLOR][COLOR=rgb(44, 130, 201)]7 that could go either way,[/COLOR][COLOR=rgb(0, 0, 0)] which if i really had to pick which side i'd put each on: [/COLOR][COLOR=rgb(184, 49, 47)]cure wounds, goodberry, speak with animals and wild cunning [/COLOR][COLOR=rgb(0, 0, 0)]and [/COLOR][COLOR=rgb(97, 189, 109)]fog cloud, hail of thorns and searing smite[/COLOR][COLOR=rgb(0, 0, 0)] for [/COLOR][COLOR=rgb(184, 49, 47)]13 martial[/COLOR][COLOR=rgb(0, 0, 0)], [/COLOR][COLOR=rgb(97, 189, 109)]8 magic[/COLOR][COLOR=rgb(0, 0, 0)] split[/COLOR] technically UA ranger options include Deft Explorer(Roving) at level 6 or the Mariner fighting style which both provide climb and swim speeds equal to the ranger's base walking speed. [/QUOTE]
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