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What type of ranger would your prefer for 2024?
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<blockquote data-quote="Minigiant" data-source="post: 9067739" data-attributes="member: 63508"><p>This is why hard coded class features are so important. Just "Skill" doesn't inform neither DM nor Player how Nature, Survival, or Animal Handling could be used in dungeon or urban environments nor how hard they should be.</p><p></p><p>For example in another popular RPG <strong>Vampire the Masquerade</strong>.</p><p></p><p>Gangrel and Nosferatu can be both seen as ranger or druid adjacent classes. Ministry if you squint.</p><p></p><p>But VTM is mostly an urban game. However via described powers <strong>Animalism, Protean, and Obfuscate</strong> are more that just useful in a city.</p><p></p><p>My first attempt at a spellles ranger was to more or less copy Disciplines and let rangers take ranks in them to get powers.</p><p></p><ul> <li data-xf-list-type="ul">Ambush<ol> <li data-xf-list-type="ol">HIPS</li> <li data-xf-list-type="ol">PWOT</li> <li data-xf-list-type="ol">invisiblity</li> <li data-xf-list-type="ol">????</li> <li data-xf-list-type="ol">Invisible Fighting</li> </ol></li> <li data-xf-list-type="ul">Animalism<ol> <li data-xf-list-type="ol">Speak with Animals</li> <li data-xf-list-type="ol">Charm/Enrage/Sleep Animals</li> <li data-xf-list-type="ol">See through the eyes and ears of animals</li> <li data-xf-list-type="ol">Turn monster into raging beast</li> <li data-xf-list-type="ol">Summon animals</li> </ol></li> <li data-xf-list-type="ul">Earth</li> <li data-xf-list-type="ul">Fortitude</li> <li data-xf-list-type="ul">Plants<ol> <li data-xf-list-type="ol">Find healing plant</li> <li data-xf-list-type="ol">Remove disease or poison</li> <li data-xf-list-type="ol">Speak to Plant</li> <li data-xf-list-type="ol">???</li> <li data-xf-list-type="ol">Summon Treant</li> </ol></li> <li data-xf-list-type="ul">Speed</li> <li data-xf-list-type="ul">Strength</li> <li data-xf-list-type="ul">Water</li> </ul></blockquote><p></p>
[QUOTE="Minigiant, post: 9067739, member: 63508"] This is why hard coded class features are so important. Just "Skill" doesn't inform neither DM nor Player how Nature, Survival, or Animal Handling could be used in dungeon or urban environments nor how hard they should be. For example in another popular RPG [B]Vampire the Masquerade[/B]. Gangrel and Nosferatu can be both seen as ranger or druid adjacent classes. Ministry if you squint. But VTM is mostly an urban game. However via described powers [B]Animalism, Protean, and Obfuscate[/B] are more that just useful in a city. My first attempt at a spellles ranger was to more or less copy Disciplines and let rangers take ranks in them to get powers. [LIST] [*]Ambush [LIST=1] [*]HIPS [*]PWOT [*]invisiblity [*]???? [*]Invisible Fighting [/LIST] [*]Animalism [LIST=1] [*]Speak with Animals [*]Charm/Enrage/Sleep Animals [*]See through the eyes and ears of animals [*]Turn monster into raging beast [*]Summon animals [/LIST] [*]Earth [*]Fortitude [*]Plants [LIST=1] [*]Find healing plant [*]Remove disease or poison [*]Speak to Plant [*]??? [*]Summon Treant [/LIST] [*]Speed [*]Strength [*]Water [/LIST] [/QUOTE]
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