Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What type of ranger would your prefer for 2024?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Emberashh" data-source="post: 9071554" data-attributes="member: 7040941"><p>I don't believe being unable to face a Demilich from the Abyssal Plane of Doom is a critical thing people need out of a Ranger that emulates Aragorn.</p><p></p><p>Its being able to face such things without having to be a cruddy Druid. The two ideas aren't mutually exclusive, and people who genuinely want that low fantasy approach are factually playing the wrong game. DND mechanics support and call for higher octane fantasy heroics.</p><p></p><p>Plus, to be frank, what we see in LOTR <em>is</em> already a part of Appendix N and is still a part of what 5e can provide for. Aragorn and Legolas can go toe to toe with trolls and hordes of orcs. Thats high power enough on its own to be compatible, and if we take the assumption that LOTR dragons are just a different construction altogether to the DND dragon, then thats your bases covered, aside from stuff thats explicitly designed to be a mage problem.</p><p></p><p>At which point it isnt a genre problem but a game design problem. If we assume such designs should exist at all, magic equipment provides the means to bridge the gap. And likewise, it should go in both directions. There should be things that magic can't actually handle well, and they should need equipment (or abilities, in both class types) that help bridge the gap.</p><p></p><p>Using my game as an example, martials pretty much exclusively get your standard trio of Blunt/Piercing/Slashing damage, and through them they get the best Conditions in the game.</p><p></p><p>A Sorcerer subclass, Stone Carver, bridges the gap on that access, compressing their Earth-based magic (the weakest of the elements in terms of raw power) into rocky shards that can inflict BPS damage, and thus drive those Martial conditions through magic.</p><p></p><p>Making damage matter and setting class, magic, and weapon design to create a good interplay between them all is the key, essentially, and you can carry the same philosophy through all of the games components.</p><p></p><p></p><p></p><p></p><p>Sure, but they are well aware of the tropes if they've spent time playing the game. You can recognize where DND came from in Three Hearts and Three Lions for a reason, after all, and you don't need to know who Poul Anderson is to like the genre. (Because fundamentally if you like DND you already <em>do</em> like the genre)</p></blockquote><p></p>
[QUOTE="Emberashh, post: 9071554, member: 7040941"] I don't believe being unable to face a Demilich from the Abyssal Plane of Doom is a critical thing people need out of a Ranger that emulates Aragorn. Its being able to face such things without having to be a cruddy Druid. The two ideas aren't mutually exclusive, and people who genuinely want that low fantasy approach are factually playing the wrong game. DND mechanics support and call for higher octane fantasy heroics. Plus, to be frank, what we see in LOTR [I]is[/I] already a part of Appendix N and is still a part of what 5e can provide for. Aragorn and Legolas can go toe to toe with trolls and hordes of orcs. Thats high power enough on its own to be compatible, and if we take the assumption that LOTR dragons are just a different construction altogether to the DND dragon, then thats your bases covered, aside from stuff thats explicitly designed to be a mage problem. At which point it isnt a genre problem but a game design problem. If we assume such designs should exist at all, magic equipment provides the means to bridge the gap. And likewise, it should go in both directions. There should be things that magic can't actually handle well, and they should need equipment (or abilities, in both class types) that help bridge the gap. Using my game as an example, martials pretty much exclusively get your standard trio of Blunt/Piercing/Slashing damage, and through them they get the best Conditions in the game. A Sorcerer subclass, Stone Carver, bridges the gap on that access, compressing their Earth-based magic (the weakest of the elements in terms of raw power) into rocky shards that can inflict BPS damage, and thus drive those Martial conditions through magic. Making damage matter and setting class, magic, and weapon design to create a good interplay between them all is the key, essentially, and you can carry the same philosophy through all of the games components. Sure, but they are well aware of the tropes if they've spent time playing the game. You can recognize where DND came from in Three Hearts and Three Lions for a reason, after all, and you don't need to know who Poul Anderson is to like the genre. (Because fundamentally if you like DND you already [I]do[/I] like the genre) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What type of ranger would your prefer for 2024?
Top