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What type of ranger would your prefer for 2024?
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<blockquote data-quote="Minigiant" data-source="post: 9071990" data-attributes="member: 63508"><p>You know it's unfortunate that the community didn't support 4e roles.</p><p></p><p>Because if 5e had expanded roles to Combat, Exploration, and Social roles then the Exploration and Social pillars would have received at least a generic mechanical skeleton. Like if 5e had a basic system could to AIME's Journeys system with their roles.</p><p></p><p>These are the Exploration rolls when I DM</p><ul> <li data-xf-list-type="ul">Camper- Rolls Investigation to access a campsite</li> <li data-xf-list-type="ul">Disarmer- Rolls Sleight of Hand or Survival to disarm traps</li> <li data-xf-list-type="ul">Guide- Rolls Survival to map the path or track a quarry</li> <li data-xf-list-type="ul">Healer- Rolls Medicine to heal wounds and keep party at max HP</li> <li data-xf-list-type="ul">Herbalist- Rolls Nature to deal with plants and rocks</li> <li data-xf-list-type="ul">Hunter- Rolls Survival to manage rations and forage for new ones</li> <li data-xf-list-type="ul">Scout - Rolls Stealth to find paths around enemies or create ambushes</li> <li data-xf-list-type="ul">Speaker- Rolls Persuasion to deal with fey and other natural intelligent beings</li> <li data-xf-list-type="ul">Tamer- Rolls Animal Handling checks to deal with animal</li> <li data-xf-list-type="ul">Watcher-Rolls Perception to look out for ambushes and traps</li> </ul><p></p><p>IF these roles existed and had a basic mechanical skeleton and scale then you could have <strong>the spellcasting Ranger class</strong> that uses magic to adjust to any role and a <strong>spell-less Strider class</strong> that perfects a couple roles with high skill bonus.</p><p></p><p>This is why skill challenges for Exploration should have been core.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9071990, member: 63508"] You know it's unfortunate that the community didn't support 4e roles. Because if 5e had expanded roles to Combat, Exploration, and Social roles then the Exploration and Social pillars would have received at least a generic mechanical skeleton. Like if 5e had a basic system could to AIME's Journeys system with their roles. These are the Exploration rolls when I DM [LIST] [*]Camper- Rolls Investigation to access a campsite [*]Disarmer- Rolls Sleight of Hand or Survival to disarm traps [*]Guide- Rolls Survival to map the path or track a quarry [*]Healer- Rolls Medicine to heal wounds and keep party at max HP [*]Herbalist- Rolls Nature to deal with plants and rocks [*]Hunter- Rolls Survival to manage rations and forage for new ones [*]Scout - Rolls Stealth to find paths around enemies or create ambushes [*]Speaker- Rolls Persuasion to deal with fey and other natural intelligent beings [*]Tamer- Rolls Animal Handling checks to deal with animal [*]Watcher-Rolls Perception to look out for ambushes and traps [/LIST] IF these roles existed and had a basic mechanical skeleton and scale then you could have [B]the spellcasting Ranger class[/B] that uses magic to adjust to any role and a [B]spell-less Strider class[/B] that perfects a couple roles with high skill bonus. This is why skill challenges for Exploration should have been core. [/QUOTE]
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