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What type of ranger would your prefer for 2024?
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<blockquote data-quote="Emberashh" data-source="post: 9073788" data-attributes="member: 7040941"><p><a href="https://www.enworld.org/threads/labyrinths-and-outlands.697837/post-9029603" target="_blank">My game</a>. I haven't actually gone through and designed these particular classes yet (technically, I did the Ranger first but its so out of date now so I don't count my first go), but the ideas Im carrying into their designs are already in place. </p><p></p><p>Rangers in particular differentiate from the other Martials in the game by being an AOE damage dealer from the start, and as a secondary role a martial healer. Where most classes will only be able to engage one or two foes at a time, the Ranger will be able to take on many more from level 2, and this will only get more potent as time goes on, and when other classes catch up to basic ability (when the party starts running into and facing Hordes and even entire Armies), the Ranger will diversify, with their healing becoming more prominent, but also in new ways to wreak havoc on the battlefield (like my previously mentioned Eyes of the Outlands ability from pages ago; the Ranger basically chucks a pebble in the woods and 20 dragons (or some other horde of creatures) come rampaging through the Rangers enemies. </p><p></p><p>And meanwhile the Ranger differentiates itself from the other Nature classes by way of its core ability, <em>Call of the Wild</em> (each nature class has a variation on this), which sets the Ranger up to use the Wilderness as a shield for the party. (Whereas the Druid uses it as a Sword, and the Beastmaster and Hedge Mage as a bit of both and neither)</p></blockquote><p></p>
[QUOTE="Emberashh, post: 9073788, member: 7040941"] [URL='https://www.enworld.org/threads/labyrinths-and-outlands.697837/post-9029603']My game[/URL]. I haven't actually gone through and designed these particular classes yet (technically, I did the Ranger first but its so out of date now so I don't count my first go), but the ideas Im carrying into their designs are already in place. Rangers in particular differentiate from the other Martials in the game by being an AOE damage dealer from the start, and as a secondary role a martial healer. Where most classes will only be able to engage one or two foes at a time, the Ranger will be able to take on many more from level 2, and this will only get more potent as time goes on, and when other classes catch up to basic ability (when the party starts running into and facing Hordes and even entire Armies), the Ranger will diversify, with their healing becoming more prominent, but also in new ways to wreak havoc on the battlefield (like my previously mentioned Eyes of the Outlands ability from pages ago; the Ranger basically chucks a pebble in the woods and 20 dragons (or some other horde of creatures) come rampaging through the Rangers enemies. And meanwhile the Ranger differentiates itself from the other Nature classes by way of its core ability, [I]Call of the Wild[/I] (each nature class has a variation on this), which sets the Ranger up to use the Wilderness as a shield for the party. (Whereas the Druid uses it as a Sword, and the Beastmaster and Hedge Mage as a bit of both and neither) [/QUOTE]
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