Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What type of ranger would your prefer for 2024?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shardstone" data-source="post: 9074172" data-attributes="member: 6807784"><p>Spells as natural hazards is such a nifty tool that people seem to really hate, and I think its all because of aesthetics.</p><p></p><p>The 600+ spells in the game are really 600+ different mechanical effects in the game. If you go through all of thoe mechanical effects, you can find very good expressions for a huge range of ideas, from traps to weather to hazards and more. I wish D&D was more forward about this. When you see spells for the tools they are, you realize that D&D has a lot of ways to do very interesting and fun encounters, like saying this fey mist the Archfey fights with creates natural Hypnotic Patterns, or a character sees a loved one die and the adrenaline and pain gives them the effects of the Haste spell without concentration, or a poison that when afflicted with strikes the target with Eyeblight.</p><p></p><p>Perhaps the big issue here is less about martial vs caster and more about the inability to access 600+ different mechanics depending on your game class. And perhaps the need to call these spells at all, and not something like "Mysteries" or "Fantastic Phenomena" gets in the way of that more then anything else.</p><p></p><p>Why shouldn't my Fighter be able to strike the Archmage in the eyes, afflicting them with Eyebite? Why can't my Barbarian trigger the effect of Fear on all enemies when they hit a brutal critical?</p><p></p><p>In the end, what is a spell anyway? There's no real definition to it in D&D outside of shaping the weave through Force of Will and ritual, and that itself is tenative. If a spell is an expression of Fantasy, then really, those mechanics should be opened up in a way that lets every class draw from them. Fighters who can spend hit die to gain the effects of Haste for a round, or Monks hitting a target with all of their flurry of blows, inflicting Slow upon the target. Etc etc.</p></blockquote><p></p>
[QUOTE="Shardstone, post: 9074172, member: 6807784"] Spells as natural hazards is such a nifty tool that people seem to really hate, and I think its all because of aesthetics. The 600+ spells in the game are really 600+ different mechanical effects in the game. If you go through all of thoe mechanical effects, you can find very good expressions for a huge range of ideas, from traps to weather to hazards and more. I wish D&D was more forward about this. When you see spells for the tools they are, you realize that D&D has a lot of ways to do very interesting and fun encounters, like saying this fey mist the Archfey fights with creates natural Hypnotic Patterns, or a character sees a loved one die and the adrenaline and pain gives them the effects of the Haste spell without concentration, or a poison that when afflicted with strikes the target with Eyeblight. Perhaps the big issue here is less about martial vs caster and more about the inability to access 600+ different mechanics depending on your game class. And perhaps the need to call these spells at all, and not something like "Mysteries" or "Fantastic Phenomena" gets in the way of that more then anything else. Why shouldn't my Fighter be able to strike the Archmage in the eyes, afflicting them with Eyebite? Why can't my Barbarian trigger the effect of Fear on all enemies when they hit a brutal critical? In the end, what is a spell anyway? There's no real definition to it in D&D outside of shaping the weave through Force of Will and ritual, and that itself is tenative. If a spell is an expression of Fantasy, then really, those mechanics should be opened up in a way that lets every class draw from them. Fighters who can spend hit die to gain the effects of Haste for a round, or Monks hitting a target with all of their flurry of blows, inflicting Slow upon the target. Etc etc. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What type of ranger would your prefer for 2024?
Top