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What type of ranger would your prefer for 2024?
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<blockquote data-quote="Charlaquin" data-source="post: 9076583" data-attributes="member: 6779196"><p>They want to get rid of it because it’s <em>not</em> part of their fantasy of the ranger.</p><p></p><p>Because thematically it shouldn’t be a spell. Just like how forest gnomes can talk to tiny beasts without a spell, Druids and rangers should be able to do the same regardless of size (and so should forest gnomes, frankly). It should be treated like a language.</p><p></p><p>It makes perfect sense to have it not be a spell. It should just be a thing they know how to do.</p><p></p><p>That <em>is</em> the case currently. We are arguing about whether it <em>ought</em> to be the case. My position is no, it ought not to be.</p><p></p><p>They are RAW, and Xanathar’s guide has more detailed rules on how to do so. Though I do think rangers should be able to do so more quickly and efficiently than with those rules. They should get a class feature that lets them do so.</p><p></p><p>No, it doesn’t. The druid ain’t a tracker, sorry. </p><p></p><p>I mean, any character should be able to try anything. But Druids shouldn’t have a special ability to track better than other characters. The druid is a priest, not an expert. They use spells to accomplish these things, not know-how.</p><p></p><p>And I am arguing they should not.</p><p></p><p>Yes, because spellcasting is thematically inappropriate for the ranger. Do try and keep up.</p><p></p><p>[USER=63508]@Minigiant[/USER] has already quoted the PHB on the matter. It’s quite clear that the ranger as-written is a native of civilization who learns to protect themselves and others within the wild, and ventures out into it to hunt down threats to civilization. They are not necessarily an <em>enemy</em> of nature (though they certainly <em>can be</em>,) but they are certainly not at home there. It is a hostile place, that they apply their expertise to be able to survive and thrive within. As opposed to the druid who reveres nature and literally transforms themselves into a part of it.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9076583, member: 6779196"] They want to get rid of it because it’s [I]not[/I] part of their fantasy of the ranger. Because thematically it shouldn’t be a spell. Just like how forest gnomes can talk to tiny beasts without a spell, Druids and rangers should be able to do the same regardless of size (and so should forest gnomes, frankly). It should be treated like a language. It makes perfect sense to have it not be a spell. It should just be a thing they know how to do. That [I]is[/I] the case currently. We are arguing about whether it [I]ought[/I] to be the case. My position is no, it ought not to be. They are RAW, and Xanathar’s guide has more detailed rules on how to do so. Though I do think rangers should be able to do so more quickly and efficiently than with those rules. They should get a class feature that lets them do so. No, it doesn’t. The druid ain’t a tracker, sorry. I mean, any character should be able to try anything. But Druids shouldn’t have a special ability to track better than other characters. The druid is a priest, not an expert. They use spells to accomplish these things, not know-how. And I am arguing they should not. Yes, because spellcasting is thematically inappropriate for the ranger. Do try and keep up. [USER=63508]@Minigiant[/USER] has already quoted the PHB on the matter. It’s quite clear that the ranger as-written is a native of civilization who learns to protect themselves and others within the wild, and ventures out into it to hunt down threats to civilization. They are not necessarily an [I]enemy[/I] of nature (though they certainly [I]can be[/I],) but they are certainly not at home there. It is a hostile place, that they apply their expertise to be able to survive and thrive within. As opposed to the druid who reveres nature and literally transforms themselves into a part of it. [/QUOTE]
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