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What type of ranger would your prefer for 2024?
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<blockquote data-quote="Chaosmancer" data-source="post: 9077015" data-attributes="member: 6801228"><p>Considering it is mostly done by rich people, with no skills, relying on a team of poor locals who actually have the skills? </p><p></p><p>Yeah, sorry, not talking about sitting in your heated tent while someone with actual skill does the job. Talking solo here.</p><p></p><p></p><p></p><p>For an hour. </p><p></p><p>And yeah, turns out when you can only work in 5% intervals, things get a bit wonky. But yes, every five journeys or so they drift off-course for an hour or two. Not exactly a death knell.</p><p></p><p></p><p></p><p>That's what the rules say. Mountain navigation is DC 15. And besides, it isn't like everything has to be done in a single roll. You can have perception checks and dex saves too (other things rangers are good at) And, again, let's say you make it DC 20. If you can take 10, and you travel at a slow pace, the ranger is getting a passive 21. So even if we raise this up to a very hard check that most people have a 95% chance of dying and a 100% chance if they take 10... the ranger succeeds. </p><p></p><p>Again... how is that BAD at exploration? We aren't talking normal things like "go through a marshy swamp" or "navigate a temperate forest" I went straight to some of the most extreme conditions on the planet.... and they can succeed by taking 10. That's incredible.</p><p></p><p></p><p></p><p>Passive scores exist in DnD, and if you mommy DMs for you, then you have a cool mom. </p><p></p><p>But, yeah, if you look at the rules of the game, and what they state, and don't make up things that aren't in the rules... then they succeed. And you aren't "incompetent" if you roll, you are just dealing with the bizzare curve of DnD math. I mean, its the same issue where a fighter will miss a straw dummy 5% of the time. That doesn't make any sense, but it is how the math can be interpretted.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9077015, member: 6801228"] Considering it is mostly done by rich people, with no skills, relying on a team of poor locals who actually have the skills? Yeah, sorry, not talking about sitting in your heated tent while someone with actual skill does the job. Talking solo here. For an hour. And yeah, turns out when you can only work in 5% intervals, things get a bit wonky. But yes, every five journeys or so they drift off-course for an hour or two. Not exactly a death knell. That's what the rules say. Mountain navigation is DC 15. And besides, it isn't like everything has to be done in a single roll. You can have perception checks and dex saves too (other things rangers are good at) And, again, let's say you make it DC 20. If you can take 10, and you travel at a slow pace, the ranger is getting a passive 21. So even if we raise this up to a very hard check that most people have a 95% chance of dying and a 100% chance if they take 10... the ranger succeeds. Again... how is that BAD at exploration? We aren't talking normal things like "go through a marshy swamp" or "navigate a temperate forest" I went straight to some of the most extreme conditions on the planet.... and they can succeed by taking 10. That's incredible. Passive scores exist in DnD, and if you mommy DMs for you, then you have a cool mom. But, yeah, if you look at the rules of the game, and what they state, and don't make up things that aren't in the rules... then they succeed. And you aren't "incompetent" if you roll, you are just dealing with the bizzare curve of DnD math. I mean, its the same issue where a fighter will miss a straw dummy 5% of the time. That doesn't make any sense, but it is how the math can be interpretted. [/QUOTE]
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What type of ranger would your prefer for 2024?
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