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What type of ranger would your prefer for 2024?
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<blockquote data-quote="Chaosmancer" data-source="post: 9080711" data-attributes="member: 6801228"><p>Yes, two of those things fly. But that doesn't change what the Beastmaster is doing. Think about this, a Beastmaster ranger with a Hawk, with a sea turtle, and with a dog are all going to have the same abilities and the same combat options. Their BEASTS are different and have different options, but that doesn't make the SUBCLASS different. </p><p></p><p>The Swarmkeeper ranger has different mechanics... but it isn't a pet-class. They don't play like a beast master, because the swarm is an effect, not a targetable entity. The Drakewarden is a little different, but mostly it is because it was better written and gives some elemental effects.</p><p></p><p>If you pulled an entire class out, focused on making you a pet-character... then they would all have to start from the same baseline class abilities. Then the subclasses would be... kind of limited. You can break them in a few different categories, but most of the time it will be "one single powerful beast goes in melee, and my character does something else" The only reason currently that the various pet-subclasses can be as different as they are, is that they are somewhat split between different classes. A necromancer wizard MUST play differently than a Beast Master Ranger which is different than a Battle SMith Artificer, because they are all different classes at their baseline. Take that away, and it becomes much more likely that many concepts will get smashed together and you just reflavor for the difference.</p><p></p><p></p><p></p><p>Psionic features and your game have nothing to do with the current design. In fact, Psionics have little to nothing to do with this style of class at all. It is just a way to command the beast.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9080711, member: 6801228"] Yes, two of those things fly. But that doesn't change what the Beastmaster is doing. Think about this, a Beastmaster ranger with a Hawk, with a sea turtle, and with a dog are all going to have the same abilities and the same combat options. Their BEASTS are different and have different options, but that doesn't make the SUBCLASS different. The Swarmkeeper ranger has different mechanics... but it isn't a pet-class. They don't play like a beast master, because the swarm is an effect, not a targetable entity. The Drakewarden is a little different, but mostly it is because it was better written and gives some elemental effects. If you pulled an entire class out, focused on making you a pet-character... then they would all have to start from the same baseline class abilities. Then the subclasses would be... kind of limited. You can break them in a few different categories, but most of the time it will be "one single powerful beast goes in melee, and my character does something else" The only reason currently that the various pet-subclasses can be as different as they are, is that they are somewhat split between different classes. A necromancer wizard MUST play differently than a Beast Master Ranger which is different than a Battle SMith Artificer, because they are all different classes at their baseline. Take that away, and it becomes much more likely that many concepts will get smashed together and you just reflavor for the difference. Psionic features and your game have nothing to do with the current design. In fact, Psionics have little to nothing to do with this style of class at all. It is just a way to command the beast. [/QUOTE]
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What type of ranger would your prefer for 2024?
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