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What type of ranger would your prefer for 2024?
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<blockquote data-quote="CleverNickName" data-source="post: 9083675" data-attributes="member: 50987"><p>One of my past DMs had some interesting ideas about what characters "should" be able to do in his campaign. I think he had a big chip on his shoulder about fighters who use magic/wizards who use swords. He took a hard line with paladins and rangers especially: I think there was even a houserule about them never getting spellcasting or spell slots? I do remember that multiclassing wasn't allowed, but feats were: so if you wanted your wizard to be proficient with swords and armor, you'd have to spend your ASIs on feats.</p><p></p><p>I got a lot of grief from him when my Human Fighter took the Spell Sniper feat (eldritch blast) at 1st level. He grumbled again when I chose Magic Initiate (toll the dead, green flame blade, hellish rebuke) a month or two later, at 4th level. He took me aside and told me that I needed to stop picking spells for my fighter, because "fighters aren't supposed to be magical in this campaign." I was confused because I thought I was doing what he wanted us to do: his house rules specifically mentioned using feats to gain magic.</p><p></p><p>I'm not sure why he had a problem with it, but whatever--I'm an easy-going guy. I dropped my plans to take Fey Touched, Ritual Caster, etc., and stuck with your garden-variety suite of fighter feats instead (Sentinel, Slasher, that sort of thing). It was fine.</p><p></p><p>But I tell you what: my fighter got a <em>lot </em>of mileage out of that eldritch blast cantrip. It's a game-changer, especially when coupled with Action Surge and the Spell Sniper feat.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 9083675, member: 50987"] One of my past DMs had some interesting ideas about what characters "should" be able to do in his campaign. I think he had a big chip on his shoulder about fighters who use magic/wizards who use swords. He took a hard line with paladins and rangers especially: I think there was even a houserule about them never getting spellcasting or spell slots? I do remember that multiclassing wasn't allowed, but feats were: so if you wanted your wizard to be proficient with swords and armor, you'd have to spend your ASIs on feats. I got a lot of grief from him when my Human Fighter took the Spell Sniper feat (eldritch blast) at 1st level. He grumbled again when I chose Magic Initiate (toll the dead, green flame blade, hellish rebuke) a month or two later, at 4th level. He took me aside and told me that I needed to stop picking spells for my fighter, because "fighters aren't supposed to be magical in this campaign." I was confused because I thought I was doing what he wanted us to do: his house rules specifically mentioned using feats to gain magic. I'm not sure why he had a problem with it, but whatever--I'm an easy-going guy. I dropped my plans to take Fey Touched, Ritual Caster, etc., and stuck with your garden-variety suite of fighter feats instead (Sentinel, Slasher, that sort of thing). It was fine. But I tell you what: my fighter got a [I]lot [/I]of mileage out of that eldritch blast cantrip. It's a game-changer, especially when coupled with Action Surge and the Spell Sniper feat. [/QUOTE]
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What type of ranger would your prefer for 2024?
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