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What type of ranger would your prefer for 2024?
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<blockquote data-quote="James Gasik" data-source="post: 9085135" data-attributes="member: 6877472"><p>Ok, how about "things without magic and/or a small army of engineers should not be able to accomplish the same as those things". I mean, bringing up technology is all well and good, but we're talking about what an individual Ranger can accomplish, aren't we?</p><p></p><p>Even if you consider characters with PC classes extraordinary in their worlds (a topic for another thread, as opinions vary wildly here), there's a limit to how much one person can do without a significant force multiplier. In the Ranger's case, you have three things that make them stand out- special skills, special knowledge, and magic. Two of those things can be taught or learned to a large amount of people (or if there is some hidden requirement, we don't know what it is by default, as characters of any age, species, or ability scores are allowed to be Rangers in 5e).</p><p></p><p>And even magic isn't really that unique as several races and feats can give you limited spellcasting ability, but the Ranger's ability to gain more spell slots over time is largely what separates them from other characters.</p><p></p><p>The crux of this discussion comes back to "what is unique about a Ranger?" and the answer is, not a lot. You have a light to medium armored, martial weapon using, 1/2 caster with expert survival skills, knowledge of terrain, and techniques for hunting down monstrous foes...and most of the latter abilities are effectively ribbon abilities for many campaigns.</p><p></p><p>If I sat down at a table with an Oath of the Ancients Paladin with something like the Outlander Background and called them a Ranger, what am I really missing? Bonus damage on ranged attacks?</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9085135, member: 6877472"] Ok, how about "things without magic and/or a small army of engineers should not be able to accomplish the same as those things". I mean, bringing up technology is all well and good, but we're talking about what an individual Ranger can accomplish, aren't we? Even if you consider characters with PC classes extraordinary in their worlds (a topic for another thread, as opinions vary wildly here), there's a limit to how much one person can do without a significant force multiplier. In the Ranger's case, you have three things that make them stand out- special skills, special knowledge, and magic. Two of those things can be taught or learned to a large amount of people (or if there is some hidden requirement, we don't know what it is by default, as characters of any age, species, or ability scores are allowed to be Rangers in 5e). And even magic isn't really that unique as several races and feats can give you limited spellcasting ability, but the Ranger's ability to gain more spell slots over time is largely what separates them from other characters. The crux of this discussion comes back to "what is unique about a Ranger?" and the answer is, not a lot. You have a light to medium armored, martial weapon using, 1/2 caster with expert survival skills, knowledge of terrain, and techniques for hunting down monstrous foes...and most of the latter abilities are effectively ribbon abilities for many campaigns. If I sat down at a table with an Oath of the Ancients Paladin with something like the Outlander Background and called them a Ranger, what am I really missing? Bonus damage on ranged attacks? [/QUOTE]
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What type of ranger would your prefer for 2024?
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