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What type of ranger would your prefer for 2024?
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<blockquote data-quote="Minigiant" data-source="post: 9086463" data-attributes="member: 63508"><p>Sigh you still don't get it. Okay.Here's my example.</p><p></p><p></p><p><strong>STRIDER</strong></p><p>As a strider, you gain the following class features. </p><h4>Hit Points</h4><p><strong>Hit Dice: </strong>1d10 per strider level</p><p><strong>Hit Points at 1st Level: </strong>10 + your Constitution modifier</p><p><strong>Hit Points at Higher Levels:</strong> 1d10 (or 6) + your Constitution modifier per ranger level after 1st </p><h4>Proficiencies </h4><p><strong>Armor: </strong>Light armor, medium armor, shields</p><p><strong>Weapons: </strong>Simple weapons, martial weapons</p><p><strong>Tools: </strong>None</p><p><strong>Saving Throws: </strong>Strength, Dexterity</p><p><strong>Skills: </strong>Choose three from Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, and Survival</p><h4></h4><h4>Adept Tracker</h4><p>You are particularly familiar with one type of natural environment and are adept at tracking in such regions. You have advantage on any Wisdom (Perception) or Wisdom (Survival) to find or track a creature.</p><p></p><p>In addition, choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, swamp, or the Underdark. If you are in your favored terrain, your proficiency modifier is doubled if you are making a Wisdom check using skill that you’re proficient.</p><p></p><p>You choose additional favored terrain types at 6th, 10th, 16th, and 20th level.</p><p></p><h4>LEVEL 2 FEATURE</h4><p>???</p><p></p><h4>Strider Archetype </h4><p>At 3rd level, you choose an archetype that you strive to emulate such as as the Battlefield Archer, Beast Stalker, Pathfinder, or Stormwarden. Your choice grants you features at 3rd level and again at 7th, 11th, and 15th level</p><p></p><h4>Ability Score Improvement</h4><p>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.</p><p></p><p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p><h4></h4><h4>Extra Attack</h4><p>Beginning at 5th level, you can attack twice, instead of once, whenever you take the <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/combat#Attack" target="_blank">Attack</a> action on your turn.</p><p></p><h4><strong>Deft Tracker</strong></h4><p>At the 5th level, you can Search as bonus action.</p><p></p><h4><strong>Expert Tracker</strong></h4><p>At the 9th level, whenever you make an ability check Wisdom (Perception) or Wisdom (Survival), you can treat a d20 roll of 9 or lower as a 10</p><h4></h4><h4>LEVEL 11 FEATURE</h4><p>????</p><p></p><h4><strong>Tracking Ace</strong></h4><p>At the 14th level, whenever you make an ability check Wisdom (Perception) or Wisdom (Survival), you can ignore any penalties due to the natural environment such as rain, brush, or fog.</p><p></p><h4><strong>Master Tracker</strong></h4><p>At the 17th level, if you fail a check Wisdom (Perception) or Wisdom (Survival) you can treat the d20 roll as a 20.</p><p>Once you use this feature, you can’t use it again until you finish a short or long rest.</p><h4></h4><h4>CAPSTONE</h4><p>????</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9086463, member: 63508"] Sigh you still don't get it. Okay.Here's my example. [B]STRIDER[/B] As a strider, you gain the following class features. [HEADING=3]Hit Points[/HEADING] [B]Hit Dice: [/B]1d10 per strider level [B]Hit Points at 1st Level: [/B]10 + your Constitution modifier [B]Hit Points at Higher Levels:[/B] 1d10 (or 6) + your Constitution modifier per ranger level after 1st [HEADING=3]Proficiencies [/HEADING] [B]Armor: [/B]Light armor, medium armor, shields [B]Weapons: [/B]Simple weapons, martial weapons [B]Tools: [/B]None [B]Saving Throws: [/B]Strength, Dexterity [B]Skills: [/B]Choose three from Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, and Survival [HEADING=3][/HEADING] [HEADING=3]Adept Tracker[/HEADING] You are particularly familiar with one type of natural environment and are adept at tracking in such regions. You have advantage on any Wisdom (Perception) or Wisdom (Survival) to find or track a creature. In addition, choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, swamp, or the Underdark. If you are in your favored terrain, your proficiency modifier is doubled if you are making a Wisdom check using skill that you’re proficient. You choose additional favored terrain types at 6th, 10th, 16th, and 20th level. [HEADING=3]LEVEL 2 FEATURE[/HEADING] ??? [HEADING=3]Strider Archetype [/HEADING] At 3rd level, you choose an archetype that you strive to emulate such as as the Battlefield Archer, Beast Stalker, Pathfinder, or Stormwarden. Your choice grants you features at 3rd level and again at 7th, 11th, and 15th level [HEADING=3]Ability Score Improvement[/HEADING] When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature. Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead. [HEADING=3][/HEADING] [HEADING=3]Extra Attack[/HEADING] Beginning at 5th level, you can attack twice, instead of once, whenever you take the [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/combat#Attack']Attack[/URL] action on your turn. [HEADING=3][B]Deft Tracker[/B][/HEADING] At the 5th level, you can Search as bonus action. [HEADING=3][B]Expert Tracker[/B][/HEADING] At the 9th level, whenever you make an ability check Wisdom (Perception) or Wisdom (Survival), you can treat a d20 roll of 9 or lower as a 10 [HEADING=3][/HEADING] [HEADING=3]LEVEL 11 FEATURE[/HEADING] ???? [HEADING=3][B]Tracking Ace[/B][/HEADING] At the 14th level, whenever you make an ability check Wisdom (Perception) or Wisdom (Survival), you can ignore any penalties due to the natural environment such as rain, brush, or fog. [HEADING=3][B]Master Tracker[/B][/HEADING] At the 17th level, if you fail a check Wisdom (Perception) or Wisdom (Survival) you can treat the d20 roll as a 20. Once you use this feature, you can’t use it again until you finish a short or long rest. [HEADING=3][/HEADING] [HEADING=3]CAPSTONE[/HEADING] ???? [/QUOTE]
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