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What types of D&D books do you want to see?
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<blockquote data-quote="Ryltar" data-source="post: 1708539" data-attributes="member: 19393"><p>To continue the discussion from another thread <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ...</p><p></p><p>First, a setting book with a twist to it. I've absolutely had my fill of elves living in the woods, gentle halflings, gruff dwarf warriors living in the mountains, etc. The same holds true for world design: I don't want anymore of that [Big catastrophe destroyed everything, changing magic forever / Invasion by another race killed all spellcasters / Evil god rises surpreme and grabs a hold of the weave / insert your explanation for your different magic system here] stuff which serves only as a feeble explanation for using variant rules. Creativity is asked for here. Moreover, I would not use any of the core classes, if not heavily modified and expanded. The book would, however, at any rate only contain a crunch: fluff ratio of 1:4 (maximum).</p><p></p><p>After successfully selling that setting <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="(:" title="Smile (:" data-smilie="1"data-shortname="(:" />D), I'd then publish books detailing the various aspects of the world - similar to the Gazetteer format many companies are using, but not only encompassing geography and history, but also options for players and DMs alike to create characters from that region, giving detailed background information about culture, customs, rites, religions (if any), etc. Another book would contain the setting's monstrous inhabitants, and would feature a style similar to the Iron Kingdoms book - there's nothing that beats a long, flavory description of a monster that you can build on in describing it to your players. Yet another book would detail the major organisations, their aims and plans, their history, give example characters, feats and/ or skills and spells specific to these organisations, (but not just because the back cover needs to read "100 new feats!")which fit the flavor and mood of the setting.</p><p></p><p>Then, I'd wake up <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />.</p></blockquote><p></p>
[QUOTE="Ryltar, post: 1708539, member: 19393"] To continue the discussion from another thread ;) ... First, a setting book with a twist to it. I've absolutely had my fill of elves living in the woods, gentle halflings, gruff dwarf warriors living in the mountains, etc. The same holds true for world design: I don't want anymore of that [Big catastrophe destroyed everything, changing magic forever / Invasion by another race killed all spellcasters / Evil god rises surpreme and grabs a hold of the weave / insert your explanation for your different magic system here] stuff which serves only as a feeble explanation for using variant rules. Creativity is asked for here. Moreover, I would not use any of the core classes, if not heavily modified and expanded. The book would, however, at any rate only contain a crunch: fluff ratio of 1:4 (maximum). After successfully selling that setting (:D), I'd then publish books detailing the various aspects of the world - similar to the Gazetteer format many companies are using, but not only encompassing geography and history, but also options for players and DMs alike to create characters from that region, giving detailed background information about culture, customs, rites, religions (if any), etc. Another book would contain the setting's monstrous inhabitants, and would feature a style similar to the Iron Kingdoms book - there's nothing that beats a long, flavory description of a monster that you can build on in describing it to your players. Yet another book would detail the major organisations, their aims and plans, their history, give example characters, feats and/ or skills and spells specific to these organisations, (but not just because the back cover needs to read "100 new feats!")which fit the flavor and mood of the setting. Then, I'd wake up :D. [/QUOTE]
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