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What Unearthed Arcana variants have you used? What did you think of them?
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<blockquote data-quote="wingsandsword" data-source="post: 1853227" data-attributes="member: 14159"><p>I love Unearthed Arcana, it's become my great DM's toolkit of useful and neat stuff. I'm using a lot of its variants in my current campaign.</p><p></p><p><strong>Reducing Level Adjustments </strong>(working well, because those +x ECL races/templates are a lot weaker at high levels)</p><p><strong>Bloodlines </strong>(working well, personally I prefer them to templates for adding "something special" to PC's)</p><p><strong>Racial Paragon Classes </strong>(also working well, lets PC's focus on their character's racial heritage and makes humans even more flexible).</p><p><strong>Specialist Wizard Variants </strong>(one variant Enchanter PC, working well since it's some small changes that are balanced and fit with the character concept).</p><p><strong>Character Traits </strong>(I like these a lot, more balanced than a flaws system, but adds some more depth to characters that's supported by good rules).</p><p><strong>Defense Bonus </strong>(I liked it in Star Wars, d20 Modern and Wheel of Time, and it fits just fine in with D&D too).</p><p><strong>Armor as Damage Reduction </strong>(I like the concept, the only downside is having to adjudicate changes to stock NPC/Monster stats on the fly. PC's really like it because those few points of DR do a lot for a PC's perception of power and safety, even if they only rarely save you.)</p><p><strong>Action Points </strong>(learned to love them in d20 Modern, the more powerful D&D points work just fine in a high powered, cinematic game).</p><p><strong>Metamagic Components </strong>(not been used much, there for flavor and if PC's want to sink money into it, but it's not come up besides just talking about it in-game and debating to invest in them).</p><p><strong>Incantations </strong>(great for plot rituals, and also good for explaining why dungeons have the monsters they do, or how NPC's can perform effects that seem way over their level, and a scroll for performing an Incantation is a nice way to give PC's access to a spell needed for plot without waiting for the game to be higher level.)</p><p><strong>Reputation </strong>(class based, another one I learned in Star Wars & d20 Modern and it's been okay. Not stellar, but it is a nice yardstick of how notable the PC's are, and how likely it is that the PC's have heard of a given NPC)</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 1853227, member: 14159"] I love Unearthed Arcana, it's become my great DM's toolkit of useful and neat stuff. I'm using a lot of its variants in my current campaign. [b]Reducing Level Adjustments [/b](working well, because those +x ECL races/templates are a lot weaker at high levels) [b]Bloodlines [/b](working well, personally I prefer them to templates for adding "something special" to PC's) [b]Racial Paragon Classes [/b](also working well, lets PC's focus on their character's racial heritage and makes humans even more flexible). [b]Specialist Wizard Variants [/b](one variant Enchanter PC, working well since it's some small changes that are balanced and fit with the character concept). [b]Character Traits [/b](I like these a lot, more balanced than a flaws system, but adds some more depth to characters that's supported by good rules). [b]Defense Bonus [/b](I liked it in Star Wars, d20 Modern and Wheel of Time, and it fits just fine in with D&D too). [b]Armor as Damage Reduction [/b](I like the concept, the only downside is having to adjudicate changes to stock NPC/Monster stats on the fly. PC's really like it because those few points of DR do a lot for a PC's perception of power and safety, even if they only rarely save you.) [b]Action Points [/b](learned to love them in d20 Modern, the more powerful D&D points work just fine in a high powered, cinematic game). [b]Metamagic Components [/b](not been used much, there for flavor and if PC's want to sink money into it, but it's not come up besides just talking about it in-game and debating to invest in them). [b]Incantations [/b](great for plot rituals, and also good for explaining why dungeons have the monsters they do, or how NPC's can perform effects that seem way over their level, and a scroll for performing an Incantation is a nice way to give PC's access to a spell needed for plot without waiting for the game to be higher level.) [b]Reputation [/b](class based, another one I learned in Star Wars & d20 Modern and it's been okay. Not stellar, but it is a nice yardstick of how notable the PC's are, and how likely it is that the PC's have heard of a given NPC) [/QUOTE]
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