Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What Unearthed Arcana variants have you used? What did you think of them?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Doc_Klueless" data-source="post: 1876117" data-attributes="member: 261"><p>Currently I am using (I guess) quite a few variants in my On-Line game and for the couple of one-offs I ran during my vacation, but they all kind of fall in 4 broad categories:</p><p></p><p><span style="color: DarkOrange"><strong>CHARACTER VARIENTS:</strong></span></p><p><strong>Complex Skill Checks (UA81)</strong> – Awesome for increasing the nailbiting suspense of disarming that trap and opening that lock, but not really all that good with anything else, IMO. Probably will drop this as it doesn’t add all that much.</p><p></p><p><strong>Spelltouched Feats (UA92)</strong> – Haven’t been used yet, but they’re there.</p><p></p><p><strong>Craft Points (UA97)</strong> – This has come in really handy as it’s totally axed out the “down” time needed for the wizard to create magic items and the dwarf cleric to make her special “devotional” weapons. </p><p></p><p><span style="color: DarkOrange"><strong>ADVENTURING:</strong></span></p><p><strong>Defensive Bonus (UA109), Armor as Damage Reduction (UA111)</strong> – Much as the <em>Behind the Curtain</em> on UA112 states, it makes for characters that chose a balance of AC and DR. This tends, IME, to lead to lighter armored characters who can still make it in an adventure. It also makes those moments when the party is unarmored (court intrigue, duels, carousing about town) easier for the party to survive if blades do get drawn. It makes “The Court Jester” with Danny Kaye or Basil Rathbone possible. </p><p></p><p><strong>Reserve Points (UA119)</strong> – Decreases need to holeup after every battle. Nothing bores me more than “We’ve won, now we rest. We’ve won, now we rest.” Lather, rinse, repeat. </p><p></p><p><strong>Action Points (UA122)</strong> – Adds that extra <em><strong>BAM!</strong></em> of spice in my adventure gumbo! Like it very much.</p><p></p><p>Taken all together, these (<em>Defensive Bonus, Armor as Damage Reduction, Reserve Points Action Points</em>) rules have turned my more traditional hack-n-slash game into a swashbuckling, derring-do, edge-of-the-seat hack-n-slash game. (We do hack-n-slash veerrrry well.)</p><p></p><p><span style="color: DarkOrange"><strong>MAGIC:</strong></span></p><p><strong>Magic Rating (UA135)</strong> – I’ve always disliked the fact that if you switched spell-casting classes, your power-level with spells you already knew didn’t really improve (though you might be casting those spells over and over again during adventures), this fixes that to my liking. </p><p></p><p><strong>Metamagic Component (UA139)</strong> – It’s a flavor rule, really. But a good flavor. It’s been used several times. Shopping for/collecting/questing for the components have made good adventure hooks.</p><p></p><p><strong>Spontaneous Metamagic: Daily Uses (UA152)</strong> – <em>VASTLY</em> increased the number of times Metamagic has been used in my game. That can only be a good thing. My Wizard player <em>loves</em> it. He had all these metamagic feats that he wasn’t using because he, like me, is a complete dullard when it comes to preselecting spell for adventures, which leads us to…</p><p></p><p><strong>Spell Points (UA153)</strong> – Personally, I dislike the Vancian Magic System. I can play it; I can run it; And I can have fun doing so. I just find Spell Point systems more fun. This variant increases flexibility without increasing World-Shattering-Power!!! Plus it’s not so complicated that my less inclined players don’t have to have calculators or sliderule to figure it out.</p><p></p><p><strong>Item Familiarss (UA170)</strong> – It’s there to be used, but nobody’s used it yet.</p><p></p><p><strong>Incantations (UA174)</strong> – AWESOME for that evil sorcerer in the tower who’s trying to complete his Cthulhu-Summoning incantation before the PCs can spoil the day!</p><p></p><p><span style="color: DarkOrange"><strong>CAMPAIGNS:</strong></span></p><p><strong>Honor (UA185)</strong> – Since I’ve replace alignment (see Taint), I’m using Honor as basically the opposite of Taint. It’s worked out well. </p><p></p><p><strong>Taint (UA189)</strong> – I’ve replaced the alignment system with Taint. I wanted something sPoOoOoKiEr than just evil alignments and Taint gives that to me. Plus, it really discourages evil behavior from my more schizophrenic party members. The only complication has been using Taint with Paladins, so I made up a small houserule that Paladins cannot have a taint within 20 points of his than his Honor score. So, if Paladin’s start with a Honor Score of 25 (for Lawful Good), they can’t have a Taint score of 5 or more.</p><p></p><p><strong>Taint Prestige Classes (UA191)</strong> – A couple of tainted NPC have used these TPCs. They’ve worked well. Scared the hell out of the group!</p><p></p><p><strong>Level-Independent XP Awards (UA213)</strong> – I like this because it keeps the math for handing out XP to a minimum and it’s got an <em>Old School</em> ™ feel to it!</p><p></p><p>All in all, the UA is my <em><strong>favorite</strong></em> non-core book. It gets the most use, fondling, hugs, kisses . . . er . . . I like it a lot.</p></blockquote><p></p>
[QUOTE="Doc_Klueless, post: 1876117, member: 261"] Currently I am using (I guess) quite a few variants in my On-Line game and for the couple of one-offs I ran during my vacation, but they all kind of fall in 4 broad categories: [COLOR=DarkOrange][b]CHARACTER VARIENTS:[/b][/COLOR] [b]Complex Skill Checks (UA81)[/b] – Awesome for increasing the nailbiting suspense of disarming that trap and opening that lock, but not really all that good with anything else, IMO. Probably will drop this as it doesn’t add all that much. [b]Spelltouched Feats (UA92)[/b] – Haven’t been used yet, but they’re there. [b]Craft Points (UA97)[/b] – This has come in really handy as it’s totally axed out the “down” time needed for the wizard to create magic items and the dwarf cleric to make her special “devotional” weapons. [COLOR=DarkOrange][b]ADVENTURING:[/b][/COLOR] [b]Defensive Bonus (UA109), Armor as Damage Reduction (UA111)[/b] – Much as the [i]Behind the Curtain[/i] on UA112 states, it makes for characters that chose a balance of AC and DR. This tends, IME, to lead to lighter armored characters who can still make it in an adventure. It also makes those moments when the party is unarmored (court intrigue, duels, carousing about town) easier for the party to survive if blades do get drawn. It makes “The Court Jester” with Danny Kaye or Basil Rathbone possible. [b]Reserve Points (UA119)[/b] – Decreases need to holeup after every battle. Nothing bores me more than “We’ve won, now we rest. We’ve won, now we rest.” Lather, rinse, repeat. [b]Action Points (UA122)[/b] – Adds that extra [i][b]BAM![/b][/i] of spice in my adventure gumbo! Like it very much. Taken all together, these ([i]Defensive Bonus, Armor as Damage Reduction, Reserve Points Action Points[/i]) rules have turned my more traditional hack-n-slash game into a swashbuckling, derring-do, edge-of-the-seat hack-n-slash game. (We do hack-n-slash veerrrry well.) [COLOR=DarkOrange][b]MAGIC:[/b][/COLOR] [b]Magic Rating (UA135)[/b] – I’ve always disliked the fact that if you switched spell-casting classes, your power-level with spells you already knew didn’t really improve (though you might be casting those spells over and over again during adventures), this fixes that to my liking. [b]Metamagic Component (UA139)[/b] – It’s a flavor rule, really. But a good flavor. It’s been used several times. Shopping for/collecting/questing for the components have made good adventure hooks. [b]Spontaneous Metamagic: Daily Uses (UA152)[/b] – [i]VASTLY[/i] increased the number of times Metamagic has been used in my game. That can only be a good thing. My Wizard player [i]loves[/i] it. He had all these metamagic feats that he wasn’t using because he, like me, is a complete dullard when it comes to preselecting spell for adventures, which leads us to… [b]Spell Points (UA153)[/b] – Personally, I dislike the Vancian Magic System. I can play it; I can run it; And I can have fun doing so. I just find Spell Point systems more fun. This variant increases flexibility without increasing World-Shattering-Power!!! Plus it’s not so complicated that my less inclined players don’t have to have calculators or sliderule to figure it out. [b]Item Familiarss (UA170)[/b] – It’s there to be used, but nobody’s used it yet. [b]Incantations (UA174)[/b] – AWESOME for that evil sorcerer in the tower who’s trying to complete his Cthulhu-Summoning incantation before the PCs can spoil the day! [COLOR=DarkOrange][b]CAMPAIGNS:[/b][/COLOR] [b]Honor (UA185)[/b] – Since I’ve replace alignment (see Taint), I’m using Honor as basically the opposite of Taint. It’s worked out well. [b]Taint (UA189)[/b] – I’ve replaced the alignment system with Taint. I wanted something sPoOoOoKiEr than just evil alignments and Taint gives that to me. Plus, it really discourages evil behavior from my more schizophrenic party members. The only complication has been using Taint with Paladins, so I made up a small houserule that Paladins cannot have a taint within 20 points of his than his Honor score. So, if Paladin’s start with a Honor Score of 25 (for Lawful Good), they can’t have a Taint score of 5 or more. [b]Taint Prestige Classes (UA191)[/b] – A couple of tainted NPC have used these TPCs. They’ve worked well. Scared the hell out of the group! [b]Level-Independent XP Awards (UA213)[/b] – I like this because it keeps the math for handing out XP to a minimum and it’s got an [i]Old School[/i] ™ feel to it! All in all, the UA is my [i][b]favorite[/b][/I] non-core book. It gets the most use, fondling, hugs, kisses . . . er . . . I like it a lot. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What Unearthed Arcana variants have you used? What did you think of them?
Top