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What unusual geography exists in your world?
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<blockquote data-quote="MerakSpielman" data-source="post: 933523" data-attributes="member: 7464"><p>My world has locations where magical energy wells up from the depths in incredible amounts ("Power Nodes"). Spells cast in these areas have their power magnified by an incredible factor - producing sometimes unpredictibe results. These Power Nodes are invisible unless you cast a spell near oneren't so much "geography" per se, more of a static magical feature of the world.</p><p>-but-</p><p>they did lead to an apparently permenant reorganization of the world's geography.</p><p></p><p>Last campaign (a scripted ending): The party destroys a lens focussing the magic of a Node into a Doomsday Device made up of a few dozen Spheres of Anhililation. Without their containment field, the spheres were mysteriously drawn to the Node. </p><p></p><p>The previously undocumented reaction between a SoA and a Node has produced an explosion so great that it slowed down the rotation of the world. (The following statements were not verified by anything remotely resembling "science") The world now takes a full year to rotate once on it's axis. That's six months of day followed by six months of night. The entire surface has been laid waste. The heat of "summer" is too great for any mortal magic to allow survival. Ditto for the cold of "winter." The only people who survived fled into the Underdark. Normally, deep caves maintain the same temperature year round, but with the temperature extremes on the surface the air temperature in the underdark has begun to change, much like the seasons on the surface.</p><p></p><p>The oceans have all boiled away (among other side effects, this has eliminated such luxuries as fish and pearls.)</p><p></p><p>Now, I was thinking about this, and there should be a sort of Dawn/Twilight time lasting about a month each where the temperature of the surface is bearable. But then I thought... what would the weather systems be like, in the narrow strip that could sustain liquid water? I've decided that this time will be characterized by such severe weather that only the insane would venture forth. Also, these storms refresh the lakes and reservoirs that the civilizations of the Underdark need to survive.</p><p></p><p>Also, I thought, there should be small "islands" of near normal temperatures near each pole. Perhaps the weather is bad there as well? Have some civilizations managed to survive there? I haven't decided.</p><p></p><p>Interestingly enough, the unit of time known as a "day" is now defined only as the time between when a cleric recieves his spells and the next time he can recieve his spells.</p><p></p><p>And mineral wealth has become meaningless. The only unit of currency is the Wooden Piece (wp).</p><p>One WP has the equivalent value of one gold piece before the disaster. Gems are still valuable. Oddly enough, the most valuable magical item has suddenly become the previously innocuous Qual's Feather Token (Tree). Though without natural trees such items can no longer be created, rumors of one in some long forgotten temple or stronghold have spurred desperate Wood Rushes and, occasionally, all-out wars. Some people mutter darkly that the Druids have figured out how to grow trees in their cultivated caverns, but so far nobody has had the guts to try to invade them to find out.</p></blockquote><p></p>
[QUOTE="MerakSpielman, post: 933523, member: 7464"] My world has locations where magical energy wells up from the depths in incredible amounts ("Power Nodes"). Spells cast in these areas have their power magnified by an incredible factor - producing sometimes unpredictibe results. These Power Nodes are invisible unless you cast a spell near oneren't so much "geography" per se, more of a static magical feature of the world. -but- they did lead to an apparently permenant reorganization of the world's geography. Last campaign (a scripted ending): The party destroys a lens focussing the magic of a Node into a Doomsday Device made up of a few dozen Spheres of Anhililation. Without their containment field, the spheres were mysteriously drawn to the Node. The previously undocumented reaction between a SoA and a Node has produced an explosion so great that it slowed down the rotation of the world. (The following statements were not verified by anything remotely resembling "science") The world now takes a full year to rotate once on it's axis. That's six months of day followed by six months of night. The entire surface has been laid waste. The heat of "summer" is too great for any mortal magic to allow survival. Ditto for the cold of "winter." The only people who survived fled into the Underdark. Normally, deep caves maintain the same temperature year round, but with the temperature extremes on the surface the air temperature in the underdark has begun to change, much like the seasons on the surface. The oceans have all boiled away (among other side effects, this has eliminated such luxuries as fish and pearls.) Now, I was thinking about this, and there should be a sort of Dawn/Twilight time lasting about a month each where the temperature of the surface is bearable. But then I thought... what would the weather systems be like, in the narrow strip that could sustain liquid water? I've decided that this time will be characterized by such severe weather that only the insane would venture forth. Also, these storms refresh the lakes and reservoirs that the civilizations of the Underdark need to survive. Also, I thought, there should be small "islands" of near normal temperatures near each pole. Perhaps the weather is bad there as well? Have some civilizations managed to survive there? I haven't decided. Interestingly enough, the unit of time known as a "day" is now defined only as the time between when a cleric recieves his spells and the next time he can recieve his spells. And mineral wealth has become meaningless. The only unit of currency is the Wooden Piece (wp). One WP has the equivalent value of one gold piece before the disaster. Gems are still valuable. Oddly enough, the most valuable magical item has suddenly become the previously innocuous Qual's Feather Token (Tree). Though without natural trees such items can no longer be created, rumors of one in some long forgotten temple or stronghold have spurred desperate Wood Rushes and, occasionally, all-out wars. Some people mutter darkly that the Druids have figured out how to grow trees in their cultivated caverns, but so far nobody has had the guts to try to invade them to find out. [/QUOTE]
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