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What unusual geography exists in your world?
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<blockquote data-quote="the_mighty_agrippa" data-source="post: 934870" data-attributes="member: 6297"><p>well...</p><p></p><p>in my campaign, i have a number of oddities.</p><p></p><p>the <strong>tanglebones</strong> (yes, i know - but i love the name) are a series of gnarled hills that are actually the remnants of ancient battles between goblins and men. most of the hills are really nothing more than piles of earth-covered bones.</p><p></p><p><strong>minas ju'raa</strong> is a city at the edge of the known world, sitting on a cliff that ovelooks the sea. on the horizon is a rift in reality, a flat band of chaos that runs across the world.</p><p></p><p><strong>vaa</strong> is a plateau ringed by volcanos and home to the vaasha (see vaath - bovd). nearly inaccessible, it is the ancestral home of degenerate humanity - the worst tribe of man. the vaasha have an eastern feudal culture with appropriate architecture - alchemically treated to withstand the cinder & ash in the air.</p><p></p><p><strong>tir na nog</strong> is a demiplane grafted to the world inside of an immense forest.</p><p></p><p>the <strong>underworld</strong> is just that. a vast labyrinth exists under the world as well, created by <strong>knos</strong>, god of the dead. the dead use these mazes unerringly to travel between the worlds, but the living must tread carefully. the labyrinth is accessible to mortals through the underdark.</p><p></p><p><strong>apos</strong> is a burning island upon the saeshella (an inland sea, see below). it is home to a sadistic clan of efreeti who wish to set the word afire.</p><p></p><p><strong>the saeshella</strong> is an inland sea created by an ancient goddess. her chosen people turned from her worship and ventured into demonic patrons. as punishment, she manifested as a woman and wept from the highest mountain near the city (several hundred miles away) for 7 days, drowning her once-faithful people and pouring her divine essence into the waters. the sea is highly magical (being all that is left of aseas, the goddess in question) and home to all kinds of weird stuff.</p><p></p><p>there is an as-yet unnamed haven for undead. it is a place where undead got to escape persecution and to live all eternity in a city of their peers. there are factions of both good and evil in the city but most are just tired of the long years as behave as they did in life - making pottery, praying to long-dead gods, etc.</p><p></p><p><strong>tha'zz'a maghil</strong> is a lost dwarven abbey dedicated to abbathor, who punished a priest whose greed rivaled his own by crushing the city under golden coin.</p><p></p><p>there are two great libraries in the world that surpass all human knowledge. the first is in the sea kingdom of the tortles. the tortles are bipedal tortoise-men that cover their shells with runes detailing their lives and travels. as their long lives draw to a close, they return to the sea and their final resting place among the shells of their forebears. think of it like an elephant graveyard, just with thousand of tortoise shells.</p><p></p><p></p><p>the second is <strong>moragg kihr</strong>, an immense cavern inside of the dwarven kingdom of <strong>dwaara rogh.</strong> moradin himself first took chisel to stone on these walls and recorded the birth of the dwarven people and the doomtide prophecies of the second armageddon. the dwarves still carve the history of the world on these walls. it is said that moradin himself will carve the last rune on the last day on this world.</p><p></p><p>there's more but i don't have my maps on me.</p></blockquote><p></p>
[QUOTE="the_mighty_agrippa, post: 934870, member: 6297"] well... in my campaign, i have a number of oddities. the [b]tanglebones[/b] (yes, i know - but i love the name) are a series of gnarled hills that are actually the remnants of ancient battles between goblins and men. most of the hills are really nothing more than piles of earth-covered bones. [b]minas ju'raa[/b] is a city at the edge of the known world, sitting on a cliff that ovelooks the sea. on the horizon is a rift in reality, a flat band of chaos that runs across the world. [b]vaa[/b] is a plateau ringed by volcanos and home to the vaasha (see vaath - bovd). nearly inaccessible, it is the ancestral home of degenerate humanity - the worst tribe of man. the vaasha have an eastern feudal culture with appropriate architecture - alchemically treated to withstand the cinder & ash in the air. [b]tir na nog[/b] is a demiplane grafted to the world inside of an immense forest. the [b]underworld[/b] is just that. a vast labyrinth exists under the world as well, created by [b]knos[/b], god of the dead. the dead use these mazes unerringly to travel between the worlds, but the living must tread carefully. the labyrinth is accessible to mortals through the underdark. [b]apos[/b] is a burning island upon the saeshella (an inland sea, see below). it is home to a sadistic clan of efreeti who wish to set the word afire. [b]the saeshella[/b] is an inland sea created by an ancient goddess. her chosen people turned from her worship and ventured into demonic patrons. as punishment, she manifested as a woman and wept from the highest mountain near the city (several hundred miles away) for 7 days, drowning her once-faithful people and pouring her divine essence into the waters. the sea is highly magical (being all that is left of aseas, the goddess in question) and home to all kinds of weird stuff. there is an as-yet unnamed haven for undead. it is a place where undead got to escape persecution and to live all eternity in a city of their peers. there are factions of both good and evil in the city but most are just tired of the long years as behave as they did in life - making pottery, praying to long-dead gods, etc. [b]tha'zz'a maghil[/b] is a lost dwarven abbey dedicated to abbathor, who punished a priest whose greed rivaled his own by crushing the city under golden coin. there are two great libraries in the world that surpass all human knowledge. the first is in the sea kingdom of the tortles. the tortles are bipedal tortoise-men that cover their shells with runes detailing their lives and travels. as their long lives draw to a close, they return to the sea and their final resting place among the shells of their forebears. think of it like an elephant graveyard, just with thousand of tortoise shells. the second is [b]moragg kihr[/b], an immense cavern inside of the dwarven kingdom of [b]dwaara rogh.[/b] moradin himself first took chisel to stone on these walls and recorded the birth of the dwarven people and the doomtide prophecies of the second armageddon. the dwarves still carve the history of the world on these walls. it is said that moradin himself will carve the last rune on the last day on this world. there's more but i don't have my maps on me. [/QUOTE]
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