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What unusual geography exists in your world?
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<blockquote data-quote="cptg1481" data-source="post: 935590" data-attributes="member: 5360"><p>The prime that my players live in does not "spin" there fore half of the world is always "light" with about 6 hours of dark (equal to our Early Evening Nautical Twilight) and the other side is always "dark with about 6 hours of "light" (equal to our Before Morning Nautical Twilight). </p><p></p><p>Other than that the world is billions of tiny islands with the biggest (besides one main content) about 50 X 50 miles. </p><p></p><p></p><p>At the northern pole there is a mountain range that tops out at about 60K feet ASL (above sea level) and the southern pole is a huge depression/pit that goes on seemingly forever (no-one has reached the bottom). </p><p></p><p></p><p>The players don't know.......</p><p></p><p></p><p>The islands are what were the mountaintops of great ranges that criss-crossed the planet before the floods about 10000 years ago. Most of the major ancient cities are hidden under water or accessible only underground. This is a major plot point since they need to find out how to open the conduits to the outer planes (see below) and re-connect the gods to the people. Part of that will be finding out what happened to the ancient civilization that seemed to just disappear 10000 years ago. </p><p></p><p></p><p>The northern pole is actually a physical "ladder" (for lack of a better term) up to the good aligned outer planes conversely the pit is a physical "ladder" down into the evil outer planes. There are no transitive planes and one must walk, fly or swim (as appropriate) to get to the outer planes. </p><p></p><p>The neutral planes are actually pockets inside the world itself and the elemental planes are reached through an unknown volcano (fire), a deep trench in the ocean (water), a cave (earth) and a high mountain top (air) as appropriate. </p><p></p><p>Currently the world guardian has shut and locked all of the pathways to the outer planes as a method of self protection (the players are cut off from their gods direct involvement) as the meddling of the gods and the resultant imbalance of good/evil and law/chaos is what caused the cataclysm that wiped the ancient civilization from the planet. </p><p></p><p>BTW: The planet is actually the moon of a larger planet that has only recently (35 years ago) been colonized by those escaping from a magical cataclysm caused by positive energy as a result of the forces of good tipping the scale greatly in their favor. </p><p></p><p></p><p>The world guardian (the actual living sprit of the world) has locked out the gods since it views them and the fervor of their mortal followers as the cause for the death of its sister. </p><p></p><p>Hope my players don't read this they aren't real EN World participants...</p><p></p><p>I like a lot of the ideas here and since I have a world chalk full of islands I can plop some of them in wherever I want. Thanks guys, and gals.</p><p></p><p></p><p>EDITED: for really %*^* spelling</p></blockquote><p></p>
[QUOTE="cptg1481, post: 935590, member: 5360"] The prime that my players live in does not "spin" there fore half of the world is always "light" with about 6 hours of dark (equal to our Early Evening Nautical Twilight) and the other side is always "dark with about 6 hours of "light" (equal to our Before Morning Nautical Twilight). Other than that the world is billions of tiny islands with the biggest (besides one main content) about 50 X 50 miles. At the northern pole there is a mountain range that tops out at about 60K feet ASL (above sea level) and the southern pole is a huge depression/pit that goes on seemingly forever (no-one has reached the bottom). The players don't know....... The islands are what were the mountaintops of great ranges that criss-crossed the planet before the floods about 10000 years ago. Most of the major ancient cities are hidden under water or accessible only underground. This is a major plot point since they need to find out how to open the conduits to the outer planes (see below) and re-connect the gods to the people. Part of that will be finding out what happened to the ancient civilization that seemed to just disappear 10000 years ago. The northern pole is actually a physical "ladder" (for lack of a better term) up to the good aligned outer planes conversely the pit is a physical "ladder" down into the evil outer planes. There are no transitive planes and one must walk, fly or swim (as appropriate) to get to the outer planes. The neutral planes are actually pockets inside the world itself and the elemental planes are reached through an unknown volcano (fire), a deep trench in the ocean (water), a cave (earth) and a high mountain top (air) as appropriate. Currently the world guardian has shut and locked all of the pathways to the outer planes as a method of self protection (the players are cut off from their gods direct involvement) as the meddling of the gods and the resultant imbalance of good/evil and law/chaos is what caused the cataclysm that wiped the ancient civilization from the planet. BTW: The planet is actually the moon of a larger planet that has only recently (35 years ago) been colonized by those escaping from a magical cataclysm caused by positive energy as a result of the forces of good tipping the scale greatly in their favor. The world guardian (the actual living sprit of the world) has locked out the gods since it views them and the fervor of their mortal followers as the cause for the death of its sister. Hope my players don't read this they aren't real EN World participants... I like a lot of the ideas here and since I have a world chalk full of islands I can plop some of them in wherever I want. Thanks guys, and gals. EDITED: for really %*^* spelling [/QUOTE]
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