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What upcoming WotC D&D product are you excited about?
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<blockquote data-quote="dave2008" data-source="post: 9650284" data-attributes="member: 83242"><p>IDK, I think I will agree to disagree:</p><ol> <li data-xf-list-type="ol">3e: The start of the WotC era. <ol> <li data-xf-list-type="ol">Eberron was pretty interesting / innovative. Not my preferred style of D&D, but interesting and better thought out than a lot of 2e settings</li> <li data-xf-list-type="ol">3.5 draconomicon is the gold standard for TTRPG dragon books IMO</li> <li data-xf-list-type="ol">Standardizing on the d20 mechanic was a nice innovation</li> <li data-xf-list-type="ol">OGL was a huge impact and was definitely an innovative idea for TTRPGs</li> <li data-xf-list-type="ol">Probably a lot of things I am not thinking of because I didn't play this edition.</li> </ol></li> <li data-xf-list-type="ol">4e: I also think 4e as whole was extremely interesting and innovate in both lore and mechanics. I think it may even be near a high water mark for TTRPGs since the founding of D&D. <ol> <li data-xf-list-type="ol">Dawn War and general cohesive mythology/cosmos</li> <li data-xf-list-type="ol">Nentir Vale setting</li> <li data-xf-list-type="ol">AEDU powers design & class balance </li> <li data-xf-list-type="ol">Class roles</li> <li data-xf-list-type="ol">Divorcing Monster design from PC design (really this harkens back to TSR era design).</li> <li data-xf-list-type="ol">Monster design in general, but...<ol> <li data-xf-list-type="ol">Monsters by level and type (minion, standard, elite, solo)</li> <li data-xf-list-type="ol">Monsters by role (brute, leader, controller, etc.)</li> <li data-xf-list-type="ol">Iconography</li> </ol></li> </ol></li> <li data-xf-list-type="ol">5e: I think there are a lot of interesting and innovative things with 5e too. <ol> <li data-xf-list-type="ol">Advantage / Disadvantage</li> <li data-xf-list-type="ol">Bounded Accuracy (more the idea than the implementation)</li> <li data-xf-list-type="ol">Legendary and then Mythic monsters</li> <li data-xf-list-type="ol">First World</li> <li data-xf-list-type="ol">Radiant Citadel (more the worlds it opened up than the citadel itself)</li> <li data-xf-list-type="ol">DnD Beyond</li> <li data-xf-list-type="ol">Edition based canon</li> </ol></li> </ol><p></p><p>I'm not a boycotter in general unless it is something of real importance, and TTRPG companies do not qualify IMO.</p></blockquote><p></p>
[QUOTE="dave2008, post: 9650284, member: 83242"] IDK, I think I will agree to disagree: [LIST=1] [*]3e: The start of the WotC era. [LIST=1] [*]Eberron was pretty interesting / innovative. Not my preferred style of D&D, but interesting and better thought out than a lot of 2e settings [*]3.5 draconomicon is the gold standard for TTRPG dragon books IMO [*]Standardizing on the d20 mechanic was a nice innovation [*]OGL was a huge impact and was definitely an innovative idea for TTRPGs [*]Probably a lot of things I am not thinking of because I didn't play this edition. [/LIST] [*]4e: I also think 4e as whole was extremely interesting and innovate in both lore and mechanics. I think it may even be near a high water mark for TTRPGs since the founding of D&D. [LIST=1] [*]Dawn War and general cohesive mythology/cosmos [*]Nentir Vale setting [*]AEDU powers design & class balance [*]Class roles [*]Divorcing Monster design from PC design (really this harkens back to TSR era design). [*]Monster design in general, but... [LIST=1] [*]Monsters by level and type (minion, standard, elite, solo) [*]Monsters by role (brute, leader, controller, etc.) [*]Iconography [/LIST] [/LIST] [*]5e: I think there are a lot of interesting and innovative things with 5e too. [LIST=1] [*]Advantage / Disadvantage [*]Bounded Accuracy (more the idea than the implementation) [*]Legendary and then Mythic monsters [*]First World [*]Radiant Citadel (more the worlds it opened up than the citadel itself) [*]DnD Beyond [*]Edition based canon [/LIST] [/LIST] I'm not a boycotter in general unless it is something of real importance, and TTRPG companies do not qualify IMO. [/QUOTE]
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