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*Dungeons & Dragons
What upcoming WotC D&D product are you excited about?
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<blockquote data-quote="dave2008" data-source="post: 9650434" data-attributes="member: 83242"><p><em>Sigh</em>, you didn't even address half my points. However, i will respond to each of yours (I'm such a good guy <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />).</p><p></p><p>First though, I will agree to disagree with you opinions - and they are your opinions (as what I posted are mine). These are not facts.</p><p></p><ol> <li data-xf-list-type="ol">I was speaking within the realm of D&D and I think rolling against a DC is what invigorated our roleplaying. I can run a wonderful, interesting, and engaging adventure pretty much just that mechanic. Everything else is completely roleplaying & DM adjudication. Pure, simple, and oh so fun!</li> <li data-xf-list-type="ol">The OGL was useful for a lot more than that, but regardless what you list seem like good things. Though good or bad was never the question.</li> <li data-xf-list-type="ol">The issue was interesting and innovative, not good or bad. 4e was definitely interesting and innovative. I also think it was really good, it was just not a fit for a lot D&D's existing fans at the time. I actually think it would do much better now (both 13th age and PF2 have similar designs but with some tweaks). I still think a simplified 4e some other tweaks (and less to no lore changes) could be a huge success. Think Shadowdark 4e.</li> <li data-xf-list-type="ol">I'll take your word for it. So not innovative, but possible interesting. So is it safe for me to assume the rest of the items I listed to meet the "interesting and innovative" requirement?</li> <li data-xf-list-type="ol">While your analysis is not correct, I did say the implementation of it was poor so I generally agree with what your are sating here. However, the concept is interesting at least and possibly innovative as well.</li> </ol></blockquote><p></p>
[QUOTE="dave2008, post: 9650434, member: 83242"] [I]Sigh[/I], you didn't even address half my points. However, i will respond to each of yours (I'm such a good guy :p). First though, I will agree to disagree with you opinions - and they are your opinions (as what I posted are mine). These are not facts. [LIST=1] [*]I was speaking within the realm of D&D and I think rolling against a DC is what invigorated our roleplaying. I can run a wonderful, interesting, and engaging adventure pretty much just that mechanic. Everything else is completely roleplaying & DM adjudication. Pure, simple, and oh so fun! [*]The OGL was useful for a lot more than that, but regardless what you list seem like good things. Though good or bad was never the question. [*]The issue was interesting and innovative, not good or bad. 4e was definitely interesting and innovative. I also think it was really good, it was just not a fit for a lot D&D's existing fans at the time. I actually think it would do much better now (both 13th age and PF2 have similar designs but with some tweaks). I still think a simplified 4e some other tweaks (and less to no lore changes) could be a huge success. Think Shadowdark 4e. [*]I'll take your word for it. So not innovative, but possible interesting. So is it safe for me to assume the rest of the items I listed to meet the "interesting and innovative" requirement? [*]While your analysis is not correct, I did say the implementation of it was poor so I generally agree with what your are sating here. However, the concept is interesting at least and possibly innovative as well. [/LIST] [/QUOTE]
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