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General Tabletop Discussion
*TTRPGs General
What Value Does The Game Bring?
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<blockquote data-quote="Campbell" data-source="post: 7070163" data-attributes="member: 16586"><p>Here's my take: We can totally just sit around with a group of friends, create a fiction we want to explore and some characters we want to explore it with. We then just roleplay through this stuff, and like decide what happens through consensus. I mean tons of people do this kind of stuff online in communities that do not even touch our hobby. This is totally a thing we can do. It's a social situation so of course there are going to be all sorts of informal rules sitting beneath the surface. We just do what comes natural to us as a group. We get to step outside ourselves and explore fictional stuff, step outside our normal social roles a bit, but ultimately we are constrained by consensus and what we would normally do.</p><p></p><p>Sometimes we do not want to do what comes naturally. I think the value of games is that they encourage us to step outside our normal social roles and encourage us to do things we would not do otherwise. In the interests of the game we all supplement our own interests with those of the game. This helps provide unity of purpose and allows us to get away from things like consensus, negotiation, and compromise in areas where it might not be helpful. They provide us with a social experience we would not normally get. Consensus can be good, but sometimes we do not want consensus. Sometimes we want challenge. Sometimes we want uncertainty. Sometimes we want tension. Sometimes we want to reward or punish behaviors certain behaviors and see where that leads us.</p><p></p><p>This passage sums up some of my thoughts.</p><p></p><p></p><p></p><p>I'll have more later. I really want to explore what value this stuff brings.</p></blockquote><p></p>
[QUOTE="Campbell, post: 7070163, member: 16586"] Here's my take: We can totally just sit around with a group of friends, create a fiction we want to explore and some characters we want to explore it with. We then just roleplay through this stuff, and like decide what happens through consensus. I mean tons of people do this kind of stuff online in communities that do not even touch our hobby. This is totally a thing we can do. It's a social situation so of course there are going to be all sorts of informal rules sitting beneath the surface. We just do what comes natural to us as a group. We get to step outside ourselves and explore fictional stuff, step outside our normal social roles a bit, but ultimately we are constrained by consensus and what we would normally do. Sometimes we do not want to do what comes naturally. I think the value of games is that they encourage us to step outside our normal social roles and encourage us to do things we would not do otherwise. In the interests of the game we all supplement our own interests with those of the game. This helps provide unity of purpose and allows us to get away from things like consensus, negotiation, and compromise in areas where it might not be helpful. They provide us with a social experience we would not normally get. Consensus can be good, but sometimes we do not want consensus. Sometimes we want challenge. Sometimes we want uncertainty. Sometimes we want tension. Sometimes we want to reward or punish behaviors certain behaviors and see where that leads us. This passage sums up some of my thoughts. I'll have more later. I really want to explore what value this stuff brings. [/QUOTE]
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