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General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
what variant rules do you use in your 3.5 game?
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<blockquote data-quote="Nifft" data-source="post: 3890091" data-attributes="member: 6562"><p>Cone of Cold: d8/level</p><p>Polar Ray: d10/level</p><p>Meteor Swarm: fire damage is 6d10</p><p>Freezing Sphere is d8 too, I think, but no-one ever uses that.</p><p></p><p>Thus, at 12th level, Empowered Fireball = 15d6 (expected damage 52.5), while Cone of Cold = 12d8 (expected damage 54.0). After 12th level, Cone of Cold continues to improve. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I'm pondering improvement to Chain Lightning also, but the targeting benefit of that (and Horrid Wilting) is already excellent.</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 3890091, member: 6562"] Cone of Cold: d8/level Polar Ray: d10/level Meteor Swarm: fire damage is 6d10 Freezing Sphere is d8 too, I think, but no-one ever uses that. Thus, at 12th level, Empowered Fireball = 15d6 (expected damage 52.5), while Cone of Cold = 12d8 (expected damage 54.0). After 12th level, Cone of Cold continues to improve. :) I'm pondering improvement to Chain Lightning also, but the targeting benefit of that (and Horrid Wilting) is already excellent. Cheers, -- N [/QUOTE]
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Community
General Tabletop Discussion
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D&D Older Editions
what variant rules do you use in your 3.5 game?
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