TaranTheWanderer
Legend
If I were to try a rule like this in my games, I would not have the sacrifice negate the damage, I would just have it negate the crit and make the damage normal. After all, there is a good chance the character will take damage from a staff or other weapon exploding in his face as it blocks that critical strike. Or take damage in the way of a broken arm when that shield is crushed when blocking a critical hit. I think I would also only allow held items like weapons and shields to be used this way since it would be harder to justify a set of armor being destroyed by a single hit.
That’s what I meant. It negated the crit but not the regular damage. I should have been more clear and said a player could sacrifice a piece of equipment to downgrade a crit to a regular hit.