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General Tabletop Discussion
*TTRPGs General
What Variant Unearthed Arcana rules will you be using?
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<blockquote data-quote="Desdichado" data-source="post: 1382325" data-attributes="member: 2205"><p>Just picked this up today, and dang! It's really good! Luckily for me (timewise) I'm gathering local gamers into a group (with any luck) to run a game that already features a fair amount of "alternateness" -- including classes purloined from <em>Midnight, Rokugan</em> and <em>Monte Cook's Arcana Unearthed</em> to replace all but three of the core PHB classes. I've got all new races (with the exception of human -- and the new races are just extensively bred humans, actually.) I've also got a custom magic system I cooked up that combines some aspects of <em>Midnight</em> and chanelling as a male in the <em>Wheel of Time Roleplaying Game.</em> Not enough alternateness for ya?</p><p></p><p>From <em>Unearthed Arcana</em> I'm thinking of picking up the following additional options:</p><ul> <li data-xf-list-type="ul">Character Traits -- these things are really cool!</li> <li data-xf-list-type="ul">Defense Bonus</li> <li data-xf-list-type="ul">Armor as Damage Reduction</li> <li data-xf-list-type="ul">Massive Damage Threshold -- reduced to CON score, but failed Fort save puts you at -1, not instantly dead</li> <li data-xf-list-type="ul">Action Points</li> </ul><p>Funny how a lot of the things I'm using are already present in other games I have -- I have <em>d20 Modern. d20 Star Wars</em> and <em>d20 Wheel of Time</em> so I've obviously already seen the Defense Bonus, Massive Damage Threshold concepts and Action points concepts in print from those books, but it took them turning up in <em>Unearthed Arcana</em> for me to think of putting them in a D&D-ish game.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 1382325, member: 2205"] Just picked this up today, and dang! It's really good! Luckily for me (timewise) I'm gathering local gamers into a group (with any luck) to run a game that already features a fair amount of "alternateness" -- including classes purloined from [i]Midnight, Rokugan[/i] and [i]Monte Cook's Arcana Unearthed[/i] to replace all but three of the core PHB classes. I've got all new races (with the exception of human -- and the new races are just extensively bred humans, actually.) I've also got a custom magic system I cooked up that combines some aspects of [i]Midnight[/i] and chanelling as a male in the [i]Wheel of Time Roleplaying Game.[/i] Not enough alternateness for ya? From [i]Unearthed Arcana[/i] I'm thinking of picking up the following additional options: [list] [*]Character Traits -- these things are really cool! [*]Defense Bonus [*]Armor as Damage Reduction [*]Massive Damage Threshold -- reduced to CON score, but failed Fort save puts you at -1, not instantly dead [*]Action Points [/list] Funny how a lot of the things I'm using are already present in other games I have -- I have [i]d20 Modern. d20 Star Wars[/i] and [i]d20 Wheel of Time[/i] so I've obviously already seen the Defense Bonus, Massive Damage Threshold concepts and Action points concepts in print from those books, but it took them turning up in [i]Unearthed Arcana[/i] for me to think of putting them in a D&D-ish game. [/QUOTE]
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What Variant Unearthed Arcana rules will you be using?
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