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General Tabletop Discussion
*TTRPGs General
What Variant Unearthed Arcana rules will you be using?
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<blockquote data-quote="Silveras" data-source="post: 1382916" data-attributes="member: 6271"><p>I thought so too, at first, but then I read the full text. Each variant is really a trade. There are three "changes" listed for each Specialist Wizard. The first replaces the ability to have a familiar; the second replaces the bonus feats the wizard usually gets, and the third replaces the extra spell slots of the specialty school.</p><p></p><p>For example, the Necromancer can give up the ability to have a familiar for the ability to have a Skeleton servant. The servant will gain <strong>some</strong> power as the Necromancer gains levels, but not too much. Likewise, the Enchanter can give up the ability to have a familiar for a Cohort (functionally like having a Leadership rating at 1st level). </p><p></p><p>Overall, since you trade-in one ability for another, they look more balanced than I originally thought.</p><p></p><p>[Edit: Oh, yes, the idea is that you can mix and match which variants are available to create different, sometimes rival, schools or organizations of specialists.]</p></blockquote><p></p>
[QUOTE="Silveras, post: 1382916, member: 6271"] I thought so too, at first, but then I read the full text. Each variant is really a trade. There are three "changes" listed for each Specialist Wizard. The first replaces the ability to have a familiar; the second replaces the bonus feats the wizard usually gets, and the third replaces the extra spell slots of the specialty school. For example, the Necromancer can give up the ability to have a familiar for the ability to have a Skeleton servant. The servant will gain [B]some[/B] power as the Necromancer gains levels, but not too much. Likewise, the Enchanter can give up the ability to have a familiar for a Cohort (functionally like having a Leadership rating at 1st level). Overall, since you trade-in one ability for another, they look more balanced than I originally thought. [Edit: Oh, yes, the idea is that you can mix and match which variants are available to create different, sometimes rival, schools or organizations of specialists.] [/QUOTE]
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What Variant Unearthed Arcana rules will you be using?
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