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What Variant Unearthed Arcana rules will you be using?
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<blockquote data-quote="Kae'Yoss" data-source="post: 1383407" data-attributes="member: 4134"><p>Quite a lot of the stuff, in different campaigns:</p><p></p><p>First, there is a short campaign in Midnight (6 sessions or so), which I also use as testing atoll for some of the rules:</p><ul> <li data-xf-list-type="ul">Defense bonus to AC (though a little tweaked)</li> <li data-xf-list-type="ul">Armor as DR (also a little tweaked)</li> <li data-xf-list-type="ul">VP/WP</li> </ul><p>The magic system in Midnight is already changed dramatically, so the changes to magic and spellcaster classes won't fit. I might use craft points, though, if and when they can benefit from a nexus.</p><p></p><p>Then, there is our current Ravenloft-turned-FR-turned-planescape-turned-FR(again)-turned Epic-FR campaign, which is almost over (we jumped a couple of levels to Level 23 to test the epic levels a bit - only a handful of sessions, and then the campaign ends). </p><p>I use the spontaneous cleric Domains there.</p><p></p><p>The follow-up campaign of that, which will be an evil ravenloft campaign, will probably use more of UA (have to go it over with the DM). We will probably use the following:</p><ul> <li data-xf-list-type="ul">Gestalt Characters (whould be overkill for the FR, where you get a lot of magic stuff, but in Ravenloft, we will be quite short on magic items, and can use the extra power</li> <li data-xf-list-type="ul">Spontaneous cleric domains (this time, fully enforced, with healing no longer spontaneous)</li> <li data-xf-list-type="ul">Domain Wizard maybe</li> <li data-xf-list-type="ul">Maybe sanity to replace/augment the horror checks in Ravenloft</li> </ul><p></p><p>Finally, we have a FR (Unapproachable East) campaign, which will use several of the rules changes:</p><ul> <li data-xf-list-type="ul">Most Variant classes (though few of them matter, for there are no characters that could use them), with the exception of Domain Wizard</li> <li data-xf-list-type="ul">Character Traits (no takers so far)</li> <li data-xf-list-type="ul">Character Flaws (no takers so far)</li> <li data-xf-list-type="ul">Spelltouched feats</li> <li data-xf-list-type="ul">Weapon Groups</li> <li data-xf-list-type="ul">Craft Points</li> <li data-xf-list-type="ul">Maybe some changes in Massive Damage and Death/Dying (though we also had different rules there)</li> <li data-xf-list-type="ul">Metamagic Components (though only rarely, and not as a substitute. We may find the odd component from time to time, though)</li> <li data-xf-list-type="ul">Incantations (though they won't figure largely, if actually used at all)</li> <li data-xf-list-type="ul">And Massive Damage based on Size from the DMG</li> </ul></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 1383407, member: 4134"] Quite a lot of the stuff, in different campaigns: First, there is a short campaign in Midnight (6 sessions or so), which I also use as testing atoll for some of the rules: [list] [*]Defense bonus to AC (though a little tweaked) [*]Armor as DR (also a little tweaked) [*]VP/WP [/list] The magic system in Midnight is already changed dramatically, so the changes to magic and spellcaster classes won't fit. I might use craft points, though, if and when they can benefit from a nexus. Then, there is our current Ravenloft-turned-FR-turned-planescape-turned-FR(again)-turned Epic-FR campaign, which is almost over (we jumped a couple of levels to Level 23 to test the epic levels a bit - only a handful of sessions, and then the campaign ends). I use the spontaneous cleric Domains there. The follow-up campaign of that, which will be an evil ravenloft campaign, will probably use more of UA (have to go it over with the DM). We will probably use the following: [list] [*]Gestalt Characters (whould be overkill for the FR, where you get a lot of magic stuff, but in Ravenloft, we will be quite short on magic items, and can use the extra power [*]Spontaneous cleric domains (this time, fully enforced, with healing no longer spontaneous) [*]Domain Wizard maybe [*]Maybe sanity to replace/augment the horror checks in Ravenloft [/list] Finally, we have a FR (Unapproachable East) campaign, which will use several of the rules changes: [list] [*]Most Variant classes (though few of them matter, for there are no characters that could use them), with the exception of Domain Wizard [*]Character Traits (no takers so far) [*]Character Flaws (no takers so far) [*]Spelltouched feats [*]Weapon Groups [*]Craft Points [*]Maybe some changes in Massive Damage and Death/Dying (though we also had different rules there) [*]Metamagic Components (though only rarely, and not as a substitute. We may find the odd component from time to time, though) [*]Incantations (though they won't figure largely, if actually used at all) [*]And Massive Damage based on Size from the DMG [/list] [/QUOTE]
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