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General Tabletop Discussion
*TTRPGs General
What Variant Unearthed Arcana rules will you be using?
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<blockquote data-quote="Psion" data-source="post: 1384150" data-attributes="member: 172"><p> <ul> <li data-xf-list-type="ul">Class Variants (on a case-by-case basis. This is really a more formalized version of what was already was mentioned in the DMG.)</li> <li data-xf-list-type="ul">Specialist Wizard Variants (these are cool)</li> <li data-xf-list-type="ul">Complex skill checks (been doing this informally already)</li> <li data-xf-list-type="ul">Weapon Group Feats (it's about time...)</li> <li data-xf-list-type="ul">I am using Second World Sourcebook's version of <em>Class Defense Bonus</em>, and consider the UA version sloppy by way of comparison.</li> <li data-xf-list-type="ul">Action Points (already using in my Second World game, which uses d20 modern and D&D rules, but these are a nice refinement.)</li> <li data-xf-list-type="ul">Metamagic components (again, am already using a version of this from another source, in this case <em>Plot & Poison</em>.)</li> <li data-xf-list-type="ul">Spontaneous Metamagic (this should have been part of 3.5 AFAIAC. Most players won't touch metamagic IME.)</li> <li data-xf-list-type="ul">Legendary Weapons (again, already using; this came from TGM.)</li> <li data-xf-list-type="ul">Contacts (though I may opt for something more freeform... I'm not convinced I need to abide by a level schedule.)</li> <li data-xf-list-type="ul">Taint (again already using, the version from OA.)</li> <li data-xf-list-type="ul">Insanity (I always thought that using a shortcut of the <em>confusion</em> spell was lame. But again, this is something that other publishers have already done.)</li> </ul><p></p><p>A lot of stuff is really not on the list of stuff that I think is all that helpful or I have seen better (IMO) versions of in other publishers stuff or my own house rules.</p></blockquote><p></p>
[QUOTE="Psion, post: 1384150, member: 172"] [list] [*]Class Variants (on a case-by-case basis. This is really a more formalized version of what was already was mentioned in the DMG.) [*]Specialist Wizard Variants (these are cool) [*]Complex skill checks (been doing this informally already) [*]Weapon Group Feats (it's about time...) [*]I am using Second World Sourcebook's version of [i]Class Defense Bonus[/i], and consider the UA version sloppy by way of comparison. [*]Action Points (already using in my Second World game, which uses d20 modern and D&D rules, but these are a nice refinement.) [*]Metamagic components (again, am already using a version of this from another source, in this case [i]Plot & Poison[/i].) [*]Spontaneous Metamagic (this should have been part of 3.5 AFAIAC. Most players won't touch metamagic IME.) [*]Legendary Weapons (again, already using; this came from TGM.) [*]Contacts (though I may opt for something more freeform... I'm not convinced I need to abide by a level schedule.) [*]Taint (again already using, the version from OA.) [*]Insanity (I always thought that using a shortcut of the [i]confusion[/i] spell was lame. But again, this is something that other publishers have already done.) [/list] A lot of stuff is really not on the list of stuff that I think is all that helpful or I have seen better (IMO) versions of in other publishers stuff or my own house rules. [/QUOTE]
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What Variant Unearthed Arcana rules will you be using?
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